Dungeon Sprint DCSS version 0.33-a0-1358-g30b3e4ad61 (webtiles) character file. Game seed: 5535055554317996488 0 void236 the Conjurer (level 1, -5/10 HPs) Began as a Tengu Conjurer on Apr 11, 2025. Slain by a merfolk siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (17 turns). void236 the Conjurer (Tengu Conjurer) Turns: 17, Time: 00:00:09 Health: -5/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation, acrobat @: mesmerised A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You completely miss the merfolk siren. You peck the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. Your kick misses the merfolk siren. Your peck misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. You claw the merfolk siren. Your peck misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. Your kick misses the merfolk siren. Your peck misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. Your kick misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. You peck the merfolk siren, but do no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. Your peck misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a merfolk siren 17 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 11 Peck || 2 Kick || 1 Cast: Magic Dart || 4 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts