void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 32, D) a wolf corpse (59, 33, D) 2 atropa-tipped darts (60, 33, D) a +0 short sword a +0 robe a +0 dagger a +0 robe a spriggan corpse a spriggan corpse (61, 0, D) a +0 mace of draining (unseen) (61, 8, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +2 war axe of electrocution (still there?) an amulet of magic regeneration (still there?) (61, 26, D) a staff of earth (unseen) (62, 1, D) a +2 partisan of protection (62, 8, D) a staff of alchemy (62, 9, D) a staff of earth (unseen) (62, 10, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 22, D) a black bear skeleton (62, 23, D) a +0 rapier a +0 robe a spriggan skeleton (62, 26, D) a +0 ring mail of poison resistance (unseen) (62, 27, D) a book of Callings (63, 0, D) a ring of flight (63, 17, D) a +2 orcbow of flaming (unseen) (63, 20, D) a +0 spear a +0 buckler a spriggan skeleton (63, 21, D) a +0 rapier a +0 robe a spriggan skeleton (63, 22, D) a +0 rapier a +0 robe (63, 26, D) a +5 ring of evasion (63, 27, D) a +1 antimagic falchion (unseen) (64, 17, D) an amulet of faith (64, 22, D) a +0 short sword a +0 robe a +0 rapier a +0 robe (64, 26, D) a ring of wizardry (64, 27, D) a scroll of brand weapon (65, 26, D) an amulet of the acrobat (67, 0, D) a +2 lajatang of speed (unseen) (71, 27, D) a +3 hand axe of electrocution (unseen) (72, 16, D) a staff of alchemy (72, 17, D) the +9 war axe of Miamil {heavy, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (72, 18, D) a +0 trident (72, 23, D) 2 atropa-tipped darts (72, 26, D) an amulet of magic regeneration (73, 1, D) a +0 battleaxe of distortion (unseen) (73, 17, D) a staff of cold (unseen) (73, 27, D) a book of Burglary (74, 2, D) a +0 scimitar a +0 ring mail (75, 1, D) a +3 flail of protection (still there?) the staff "Odasiuv" {rF++ rN+ Dex+4 Fire} (still there?) [staff of fire] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells.