void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 22, D) a +0 short sword (still there?) a +0 robe (still there?) a +1 battleaxe of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (59, 31, D) a +1 vampiric halberd a +0 robe a naga corpse (59, 37, D) a +1 great sword of freezing (unseen) (60, 23, D) a +0 short sword a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (60, 33, D) a black mamba corpse (60, 37, D) a staff of death (unseen) (61, 0, D) a +2 scale mail of cold resistance (unseen) (61, 8, D) the staff "Muwiug" {rPois Int+6 Necro Alch} [staff of alchemy] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (61, 9, D) a +0 dagger a +0 leather armour (61, 37, D) a staff of death (unseen) (62, 0, D) a staff of fire (62, 4, D) a polar bear corpse (skeletalised by now) (62, 8, D) a +0 buckler of protection (62, 9, D) the +5 quarterstaff of Glamorous Watchfulness {venom, Fly Str+2 Stlth+} Fly: It grants you flight. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (62, 10, D) a +0 club an orc corpse (skeletalised by now) (62, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 12, D) a +0 club an orc corpse (skeletalised by now) (62, 17, D) a staff of earth (62, 19, D) a +0 long sword a +0 robe (62, 33, D) a ball python corpse (62, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) the staff "Liyhup" {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. (unseen) (63, 16, D) a +0 short sword of flaming (63, 17, D) a +2 shortbow of freezing (63, 20, D) a +3 short sword a +0 robe an elf corpse (skeletalised by now) (63, 26, D) a +3 ring mail of cold resistance (63, 37, D) a +4 heavy falchion (unseen) (64, 16, D) a +2 quarterstaff of pain (64, 26, D) a +4 bardiche of venom (unseen) (64, 27, D) the +0 scale mail of Tenacity {rC+ Int+2 Dex+3} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (65, 26, D) a staff of air (unseen) (67, 0, D) a +5 halberd of venom (unseen) (68, 0, D) a +1 shortbow of freezing (69, 0, D) a staff of earth (unseen) (69, 30, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 31, D) a +0 flail a white draconian corpse (skeletalised by now) (69, 32, D) a +0 dagger a +0 flail a +0 dagger a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 36, D) a +0 broad axe of flaming (unseen) (70, 9, D) a +9 plate armour of ponderousness (70, 30, D) a +0 club (70, 36, D) a +3 hand axe of freezing (70, 37, D) the staff of Ghostly Defiance {rC+ Str+2 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (71, 8, D) the +4 scale mail "Amomeigg" {Rampage +Inv rCorr Dex-3} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (71, 16, D) the staff of Masyisul {Dex+6 Stlth- Tloc Air Earth} [staff of earth] Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (71, 26, D) a +2 spectral quarterstaff (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 37, D) a staff of earth (unseen) (72, 8, D) a +2 demon whip of venom (unseen) (72, 16, D) a staff of conjuration (72, 26, D) the +8 orcbow "Ox" {heavy, Fly Int+3 Dex+2} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (72, 27, D) a +3 heavy dire flail (72, 37, D) a +3 chain mail of cold resistance (unseen) (73, 1, D) the +3 scale mail of the Game Afoot {Str+5} Str+5: It affects your strength (+5). (unseen) (73, 17, D) the +8 shadow dragon scales "Intekh" {Int+2 Stlth++++} Int+2: It affects your intelligence (+2). Stlth++++: It makes you much more stealthy. (73, 26, D) a staff of air (73, 27, D) a +2 robe of cold resistance (73, 36, D) a +7 sling of freezing (unseen) (73, 37, D) a +2 flail of protection (unseen) (75, 1, D) the +4 orcbow of Suplorph {speed, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen)