void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the Precepts of Percussion and Excavation Spells Type Level a - Starburst Conjuration/Fire 6 b - Spellspark Servitor Conjuration/Forgecraft 7 c - Magnavolt Earth/Air 7 (unseen) (60, 11, D) a +0 long sword a +0 robe (60, 37, D) a +3 trident of venom (unseen) (61, 8, D) a staff of cold (61, 16, D) a staff of alchemy (unseen) (61, 37, D) the +0 scale mail of Ecoarr {rF- Str+5 Int+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). (unseen) (62, 0, D) a +3 chain mail of fire resistance (62, 1, D) a +2 mace of protection (unseen) (62, 9, D) a +0 short sword (still there?) a +0 scale mail (still there?) a +2 quarterstaff of speed (still there?) (62, 16, D) a staff of earth (unseen) (62, 17, D) a +1 rapier of holy wrath (unseen) (62, 19, D) a +3 great sword of freezing (still there?) a +0 robe (still there?) (62, 30, D) +0 acid dragon scales (62, 37, D) a staff of cold (unseen) (63, 16, D) a staff of fire (63, 17, D) the +9 quarterstaff of the Messenger {heavy, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (63, 26, D) the +7 sling of Strategic Superiority {drain, ^Fragile rF+ rN+} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. (63, 27, D) a +2 morningstar of protection (63, 37, D) a ring of magical power (64, 27, D) a +1 heavy orcbow (unseen) (65, 26, D) the +1 dagger of Bairar {flame, rF+ Will+ Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (68, 4, D) an adder corpse (skeletalised by now) (70, 9, D) a +7 morningstar of protection (unseen) (70, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 36, D) a +4 morningstar of protection (70, 37, D) a +3 spear of freezing (70, 38, D) a +0 giant club (70, 40, D) 2 large rocks (71, 8, D) a +2 heavy long sword (71, 9, D) a ball python skeleton (71, 12, D) a water moccasin skeleton (71, 20, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (71, 21, D) a +3 quarterstaff of chaos a +0 cloak a +0 short sword a +0 leather armour the gnoll corpse of Crazy Yiuf (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (71, 27, D) a ring of flight (71, 40, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour (71, 41, D) a +0 giant club a +0 giant club (72, 10, D) an adder skeleton (72, 16, D) a +3 plate armour of cold resistance (72, 27, D) a +1 chain mail of poison resistance (72, 36, D) the staff of Nightmares {^Contam rF+ rC+ rN+ Necro Earth} [staff of death] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (72, 38, D) a +0 giant spiked club (72, 40, D) a +0 giant club (72, 43, D) a +0 giant spiked club a +0 giant club (73, 16, D) the +0 cloak of Yesterday {+Inv Will++ Slay-5} +Inv: It lets you turn invisible. Will++: It greatly increases your willpower. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (73, 17, D) a staff of cold (unseen) (73, 21, D) a +0 long sword a +0 robe a wand of flame (10) the orc corpse of Blorkula the Orcula (skeletalised by now) (73, 22, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (73, 26, D) a +3 leather armour of poison resistance (73, 37, D) a +2 war axe of venom (unseen) (73, 42, D) a +0 giant club (75, 1, D) a staff of cold (unseen)