void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 0, D) a +3 plate armour of cold resistance (62, 1, D) a +1 pair of boots of stealth (62, 8, D) the ring "Qahex" {rN++ Str+4 Int+6} [ring of intelligence] rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (62, 9, D) a staff of air (unseen) (63, 8, D) a ring of willpower (67, 4, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) the +9 trident of the Vanishing Teeth {drain, rC+ Str-2 Dex+5 Stlth+} rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (69, 0, D) a +1 lajatang of speed (unseen) (70, 8, D) a +1 robe of cold resistance (unseen) (70, 9, D) a ring of protection from cold (71, 8, D) a staff of cold (unseen) (71, 16, D) Sif Muna's Vademecum on Caliginous Frost Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Refrigeration Ice 7 c - Death's Door Necromancy 9 (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) the Directory of the Unstoppable Shrikes Spells Type Level a - Searing Ray Conjuration 2 b - Hailstorm Conjuration/Ice 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Arcjolt Conjuration/Air 5 (unseen) (71, 27, D) the amulet "Mejeh" {Spirit *Silence Will- Str+2 Int+7} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Silence: It may silence you when you take damage. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). (unseen) (72, 8, D) the +10 long sword of the Elven Halls {venom, *Slow Str+6 Dex+2} *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (unseen) (72, 9, D) a talisman of death (72, 16, D) a staff of alchemy (72, 17, D) the amulet "Launa" {Harm rF+ RegenMP+ Stlth+} [amulet of magic regeneration] Harm: It increases damage dealt and taken. rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. (unseen) (72, 26, D) a staff of cold (unseen) (72, 27, D) Lacitin's Annotations on the Incandescent Comitatus Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Summon Cactus Giant Summoning 6 c - Fire Storm Conjuration/Fire 9 (unseen) (73, 16, D) a book of Frost (73, 17, D) a +2 spear of flaming (unseen) (73, 26, D) a book of Blood (73, 27, D) a +0 pair of gloves of stealth (75, 1, D) a +4 scale mail of cold resistance