Dungeon Sprint DCSS version 0.33-a0-1412-ge87b3136a9 (webtiles) character file. Game seed: 4126549079455799927 77 void236 the Frost Mage (level 4, -9/30 HPs) Began as a Barachi Ice Elementalist on Apr 17, 2025. Was an Initiate of Sif Muna. Mangled by a merfolk ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:05 (289 turns). void236 the Frost Mage (Barachi Ice Elementalist) Turns: 289, Time: 00:01:05 Health: -9/30 AC: 2 Str: 6 XL: 4 Next: 34% Magic: 17/17 EV: 12 Int: 35 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 12 Spells: 12/13 levels left rFire + . . k - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ u - +6 ring of intelligence HPRegen 0.25/turn z - ring "Henimell" {+Blink rElec rF+ Str-4 Int+6} MPRegen 0.15/turn %: no teleportation @: slow A: amphibious, frog-like legs 1, +LOS a: Hop, Renounce Religion, Evoke Blink You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Inventory: Hand Weapons k - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence (worn) v - a +6 ring of strength w - a +6 ring of strength z - the ring "Henimell" (worn) {+Blink rElec rF+ Str-4 Int+6} (You found it in the Dungeon) [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Wands x - a wand of mindburst (7) y - a wand of acid (4) Scrolls g - 3 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: - Level 0.1 Fighting + Level 4.0 Dodging + Level 3.5 Stealth * Level 5.2 Spellcasting * Level 9.7 Ice Magic - Level 0.5 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 100% 1d16 1% 3 Ozocubu's Armour Ice 67% N/A 1% 3 Summon Ice Beast Ice/Summ 43% N/A 1% 3 Summon Seismosaurus Egg Summ/Erth 9% N/A 38% 4 Summon Mana Viper Hex/Summ 9% N/A 75% 5 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You feel clever. z - the ring "Henimell" (worn) {+Blink rElec rF+ Str-4 Int+6} There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. The merfolk shouts! x3 Found a staff of air, a book of Beasts and an amulet of guardian spirit. Found a transporter. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (64% to hit) The bolt of acid hits the merfolk. The merfolk is lightly wounded. Hit: k) +6 Majin-Bo {spellvamp, MP+6 Int+6} Press: ? - help, Dir - move target Okay, then. Unknown command. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x2 The merfolk easily resists. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You pick up a book of Beasts and begin reading... You add the spells Summon Seismosaurus Egg, Summon Mana Viper and Sphinx Sisters to your library. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk attacks as it pursues you! The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß@ß.▓.ß©ß.▓ ▓."|..▓.....▓ ▓..m..▓...).▓ ▓.....▓..†..▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓mm©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A scorpion (D) A scorpion simulacrum (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | void236 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a transporter. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an opulent altar of Gozag. 9 | D | Identified the fortress talisman of the Flute {rPois Int+3 | Slay+2} 20 | D | Became a worshipper of Sif Muna the Loreminder 25 | D | Reached skill level 7 in Ice Magic 25 | D | Reached XP level 2. HP: 19/19 MP: 3/7 102 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 197 | D | Entered arena 2. 197 | D | Noticed a scorpion 197 | D | Found a transporter. 199 | D | Killed a scorpion 200 | D | Reached skill level 5 in Spellcasting 200 | D | Reached skill level 9 in Ice Magic 200 | D | Reached XP level 3. HP: 24/24 MP: 9/9 200 | D | Reached XP level 4. HP: 30/30 MP: 11/11 267 | D | Got the ring "Henimell" {+Blink rElec rF+ Str-4 Int+6} 283 | D | Entered arena 3. 283 | D | Noticed a merfolk 283 | D | Noticed a merfolk 283 | D | Noticed a merfolk 283 | D | Found a transporter. 289 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 4 | 4.0 Stealth | 3 | 3.5 Spellcasting | 4 5 | 5.2 Ice Magic | 7 9 | 9.7 Fighting | | 0.1 Evocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Bo | | 5 || 5 Evoke: Wand | 2 | 1 || 3 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Armour: Robe | | 5 || 5 Dodge: Dodged | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 294 | 294 | 0 | 216 | 0 | 1 | 294.0 | Dungeon | 294 | 294 | 0 | 216 | 0 | 1 | 294.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 294 daAuts