void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 22, D) a +0 dagger a +0 robe a spriggan corpse (60, 13, D) a yak corpse (skeletalised by now) (61, 16, D) a +2 flail of protection (unseen) (62, 0, D) a +3 battleaxe of electrocution (62, 8, D) a +0 short sword of draining (62, 16, D) a +1 broad axe of draining (unseen) (62, 17, D) a book of Party Tricks (62, 19, D) a black bear corpse (63, 0, D) a staff of earth (63, 16, D) the +1 robe of Demons {Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (unseen) (63, 17, D) a book of Conjurations (63, 20, D) a black bear corpse (63, 22, D) a +0 rapier a +0 robe (64, 16, D) a staff of fire (unseen) (64, 17, D) a +1 whip of holy wrath (unseen) (64, 20, D) a black bear corpse (67, 0, D) a +0 trident of distortion (unseen) (68, 0, D) a staff of death (68, 3, D) a +3 mace (still there?) a +0 robe (still there?) (70, 8, D) a +2 war axe of freezing (unseen) (70, 9, D) a lupine talisman (71, 8, D) a +0 flail of protection (71, 16, D) a +1 vampiric lajatang (71, 26, D) a +5 hand axe of electrocution (unseen) (71, 27, D) a staff of cold (unseen) (72, 1, D) a water moccasin corpse (skeletalised by now) (72, 8, D) +1 ice dragon scales (72, 9, D) a +2 morningstar of protection (72, 17, D) a +3 scale mail of cold resistance (unseen) (72, 27, D) a +1 scimitar of electrocution (73, 16, D) a +5 glaive of holy wrath (unseen) (73, 17, D) the +4 mace "Firapoi" {venom, Str+2} Str+2: It affects your strength (+2). (unseen) (73, 26, D) an amulet of the acrobat (73, 27, D) the +0 dagger "Haxom" {protect, *Rage rN++ Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). (unseen) (75, 1, D) a +0 orcbow of flaming (unseen)