void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman the wellspring talisman "Kiottobu" {rElec rF+ SInv} [wellspring talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a tin of tremorstones (2/2) (49, 24, D) the +2 long sword of Time Moved Backwards {elec, rN+ Int+3 Dex+3 Stlth+} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (49, 37, D) a +1 pair of gloves of hurling (50, 12, D) a staff of fire (unseen) (50, 13, D) the staff of Cuadelar {Int+5 Earth} [staff of earth] Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (unseen) (50, 36, D) a +3 sling of electrocution (50, 39, D) a +0 scimitar of flaming (51, 12, D) the +6 short sword "Ocrextaz" {antimagic, rF+ Will+ Int+3 Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (51, 13, D) a staff of death (unseen) (51, 24, D) the +8 trident of Watchfulness {protect, Str+7 Int+3} Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). (51, 36, D) a +0 short sword of flaming (51, 37, D) the +1 troll leather armour of the Trees {rElec Will+ Regen+ rCorr Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (51, 40, D) a hell hound corpse (52, 12, D) a +2 vampiric halberd (unseen) (52, 13, D) a +4 ring of slaying (52, 37, D) the scarab talisman of Amorality {Harm Str+3 Int+4} [scarab talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (52, 40, D) a +4 scimitar of flaming (still there?) a hell hog corpse (still there?) a hell hound corpse (still there?) (52, 41, D) a +0 scimitar of flaming (unseen) (53, 13, D) a Gell's gravitambourine (2/2) (53, 37, D) a ring of wizardry (54, 12, D) the +1 robe of the Lumpy Lives {+Blink rElec rN++} +Blink: It lets you blink. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (54, 13, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (54, 25, D) the +1 shortbow "Otovef" {elec, rC++ Int+6} rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). (unseen) (54, 36, D) an amulet of regeneration (55, 12, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (55, 13, D) a book of the Spheres (59, 28, D) a +0 halberd a +0 robe the orc corpse of Blorkula the Orcula (59, 36, D) a ring of resist corrosion (59, 37, D) the +7 short sword of Ofidd {holy, rElec Will+ Int+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (59, 39, D) a +0 robe (60, 37, D) a +3 falchion of protection (60, 39, D) a +0 dagger a +0 robe (61, 8, D) a staff of fire (unseen) (61, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) the fortress talisman of the Elven Halls {Str+7} [fortress talisman] Str+7: It affects your strength (+7). (unseen) (61, 36, D) a +0 dagger (62, 8, D) a staff of cold (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a +1 vampiric spear (62, 17, D) a staff of conjuration (62, 19, D) a +0 whip a +0 antimagic hand axe a draconian corpse (62, 20, D) a +0 club (62, 21, D) a +0 hand axe a draconian corpse (62, 26, D) a +4 eveningstar of protection (62, 30, D) a +2 quarterstaff of chaos (still there?) a +2 cloak (still there?) a +0 giant spiked club (still there?) a +0 robe (still there?) the gnoll corpse of Crazy Yiuf (still there?) the ogre corpse of Erolcha (still there?) (63, 8, D) an amulet of faith (63, 9, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (63, 10, D) a +0 trident (63, 16, D) a staff of alchemy (63, 19, D) a +0 mace (63, 27, D) a staff of conjuration (63, 30, D) a +0 hat of stealth a +0 dagger a +2 robe of willpower a +0 rapier a +0 leather armour the elephant slug corpse of Gastronok the elf corpse of Dowan (63, 37, D) a +1 rapier of venom (unseen) (64, 16, D) a +4 dire flail of holy wrath (unseen) (64, 19, D) a +0 dire flail (64, 20, D) a +0 dagger (64, 26, D) a staff of air (unseen) (64, 30, D) a +3 scimitar of flaming (still there?) a +4 ring of protection (still there?) the octopode corpse of Erica (still there?) (64, 31, D) a +3 flail of protection a +0 ring mail (65, 26, D) a storm talisman (67, 0, D) a +2 robe of positive energy (unseen) (67, 2, D) a yak corpse (skeletalised by now) (68, 0, D) a staff of cold (69, 36, D) the staff of the Spider {rElec MP+8 Air} [staff of air] rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Air: It increases the power of your Air spells. (unseen) (69, 40, D) a wolf corpse (70, 8, D) a staff of death (unseen) (70, 9, D) a staff of air (unseen) (70, 10, D) a +0 trident an orc corpse (skeletalised by now) (70, 36, D) a staff of fire (unseen) (70, 37, D) a +1 shortbow of freezing (unseen) (70, 40, D) a +0 rapier a +0 robe (71, 8, D) a staff of alchemy (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 16, D) a +1 heavy war axe (71, 17, D) a +1 plate armour of cold resistance (71, 18, D) a hippogriff corpse (skeletalised by now) (71, 26, D) an amulet of faith (71, 28, D) a +0 dagger a +1 scale mail of poison resistance a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (71, 36, D) a +2 dagger of electrocution (71, 37, D) the +3 helmet of Wussung {^Contam rElec rN+ Slay+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 38, D) a black bear corpse (71, 40, D) a +0 dagger a +0 robe a spriggan corpse (72, 9, D) the +1 battleaxe of Moral Flaws {holy, Fly rCorr Stlth+} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (72, 11, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (72, 26, D) a +2 scale mail of fire resistance (72, 27, D) a staff of earth (72, 37, D) a staff of cold (72, 39, D) a +0 spear a +0 buckler (73, 17, D) a +0 falchion of electrocution (unseen) (73, 27, D) a staff of earth (unseen) (73, 28, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 30, D) a +3 mace of holy wrath (unseen) (73, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 37, D) the +4 chain mail of Defiance {Int+5} Int+5: It affects your intelligence (+5). (unseen)