void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a manual of Fighting (59, 37, D) a +8 chain mail of ponderousness (unseen) (60, 36, D) a book of Debilitation (60, 37, D) an amulet of the acrobat (61, 3, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (61, 19, D) a +0 spear a +0 robe (61, 29, D) a +0 shortbow a +0 shortbow a centaur corpse a centaur corpse (61, 30, D) a +0 shortbow 3 large rocks a centaur corpse a cyclops corpse (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a +1 dagger of venom (unseen) (61, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (62, 1, D) a +0 short sword of draining (unseen) (62, 8, D) a ring of resist corrosion (62, 9, D) a +1 dire flail of protection (62, 16, D) a +2 scale mail of fire resistance (unseen) (62, 19, D) a +3 falchion a +0 robe (62, 26, D) a +3 heavy arbalest (unseen) (62, 28, D) a +0 arbalest (62, 29, D) 4 large rocks a cyclops corpse (62, 36, D) the staff "Tuytt" {rC+ rN+ rCorr Str+6 Stlth- Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (62, 37, D) the +4 partisan of Hesmimek {vamp, rN+} rN+: It protects you from negative energy. (unseen) (62, 40, D) a +0 heavy halberd (unseen) (62, 41, D) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) an elf corpse (still there?) (62, 42, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (63, 0, D) a +4 shortbow of flaming (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +5 falchion of protection (unseen) (63, 16, D) a staff of alchemy (63, 17, D) the +9 spear of Watchfulness {vamp, rN+} rN+: It protects you from negative energy. (63, 26, D) the +0 broad axe of Fee Simple {venom, ^Contam rF+ Dex+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (63, 29, D) a +0 arbalest a yaktaur corpse (63, 30, D) a +0 arbalest of draining (unseen) (63, 36, D) the ring of Hama {rPois rC+ Will++ rCorr Dex-5} [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (63, 37, D) a +0 robe of cold resistance (unseen) (64, 17, D) a +2 spectral giant spiked club (64, 26, D) a +2 robe of willpower (67, 0, D) a staff of alchemy (unseen) (69, 0, D) a +2 antimagic mace (unseen) (70, 9, D) the +1 falchion "Olujopic" {freeze, rF- rN+ Str+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (70, 36, D) a staff of death (70, 41, D) a +4 great sword (still there?) a +0 robe (still there?) (71, 16, D) the +1 robe of the Durable Swan {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (71, 26, D) a staff of cold (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (71, 36, D) a +3 heavy war axe (72, 17, D) a staff of death (72, 20, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 29, D) 3 large rocks a cyclops corpse (skeletalised by now) (72, 37, D) a staff of conjuration (unseen) (73, 1, D) a +1 rapier of draining (unseen) (73, 3, D) an iguana corpse (skeletalised by now) (73, 20, D) a +0 dire flail a +0 robe a black mamba corpse (skeletalised by now) (73, 26, D) a +2 plate armour of fire resistance (unseen) (73, 27, D) a +0 arbalest of draining (unseen) (73, 28, D) a +0 trident a boomerang (73, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a staff of conjuration (unseen)