void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 hat of willpower (unseen) (61, 8, D) a staff of death (unseen) (62, 0, D) a +1 orcbow of freezing (62, 1, D) a +0 mace a +0 ring mail a +2 mace of holy wrath (62, 2, D) a +0 club a +0 leather armour (62, 8, D) the staff of Vehumet, Devouring {rN+ Int+3 Dex-2 Conj Forge} [staff of conjuration] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (62, 9, D) a +3 lajatang of electrocution (63, 2, D) a +0 dagger a +0 robe (63, 3, D) a +0 club (67, 0, D) a +7 trident of venom (unseen) (68, 0, D) +1 steam dragon scales (69, 0, D) a +2 mace of protection (unseen) (70, 8, D) a +2 robe of cold resistance (unseen) (70, 9, D) a +3 plate armour of willpower (71, 8, D) the +2 leather armour of the Oni {rElec Will- Int-3 Dex+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (71, 26, D) a lightning rod (4/4) (71, 27, D) the +5 short sword "Sucita" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (72, 8, D) a +4 heavy hand axe (unseen) (72, 16, D) a +3 dagger of speed (72, 17, D) a +0 morningstar of protection (72, 26, D) an amulet of reflection (72, 27, D) a ring of fire (73, 1, D) the +6 spear of the Ecumenical Temple {flame, +Blink rPois rC+++ Int+3} +Blink: It lets you blink. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int+3: It affects your intelligence (+3). (unseen) (73, 17, D) the +7 war axe of Victory {pain, +Blink rCorr Str-5 Stlth+} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (73, 26, D) a manual of Armour (73, 27, D) a +2 heavy flail (unseen) (74, 2, D) a +6 flail of freezing a +0 robe (75, 1, D) the +0 chain mail of Winter {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen)