void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +5 orcbow of freezing (unseen) (61, 8, D) a +1 bardiche of freezing (unseen) (61, 11, D) a +0 dagger a +0 robe (61, 16, D) Sanebec's Incunable of the Pestle Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (62, 1, D) a staff of alchemy (62, 3, D) a +0 scimitar (62, 9, D) a +0 long sword a +0 leather armour a +0 plate armour of positive energy (62, 16, D) a staff of cold (unseen) (62, 17, D) the amulet "Vuolikh" {Spirit Will+ Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (63, 0, D) the +10 falchion of the Peculiar Xeniums {elec, Stlth+} Stlth+: It makes you more stealthy. (unseen) (63, 13, D) a +0 long sword of protection (still there?) a +0 robe (still there?) (63, 16, D) a +1 heavy morningstar (unseen) (63, 17, D) a +3 hand axe of venom (unseen) (64, 13, D) a +0 long sword a +0 leather armour (64, 16, D) a book of the Wilderness (64, 17, D) 4 potions of haste (69, 0, D) a +3 hand axe of freezing (unseen) (70, 8, D) a +0 great sword of protection (unseen) (71, 8, D) the +1 helmet "Pumag" {rC++ Will+ Dex+4} rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (71, 16, D) the +2 sling of Equilibrium {flame, rC- Will+ Int+4} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (71, 17, D) the +5 glaive of the Guard {elec, spectral} (unseen) (71, 26, D) the staff "Goblin's Death Toll" {*Slow Tloc Fire Air Earth} [staff of earth] *Slow: It may slow you when you take damage. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (71, 27, D) a +6 ring of strength (72, 8, D) the +9 dire flail of the Gazing Augurer {flame, Str+4 Dex+4 SInv} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) the +5 plate armour "Dugupt" {Rampage} Rampage: It bestows one free step when moving towards enemies. (72, 17, D) a staff of alchemy (72, 26, D) an amulet of guardian spirit (72, 27, D) 4 potions of heal wounds (73, 1, D) the +2 rapier "Giant's Undoing" {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (73, 16, D) a +0 quick blade of venom (unseen) (73, 17, D) a +5 hand axe of electrocution (unseen) (73, 26, D) the +10 great sword "Teoggef" {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (73, 27, D) a +2 falchion of electrocution (unseen)