void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 23, D) a +0 mace (61, 8, D) a +2 robe (61, 12, D) a wolf corpse (61, 16, D) a staff of cold (unseen) (61, 23, D) a +0 mace (61, 26, D) a staff of cold (unseen) (62, 0, D) a There-And-Back Book (62, 1, D) a +2 long sword of flaming (unseen) (62, 9, D) the +3 orcbow of Bodily Humours {heavy, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (unseen) (62, 12, D) a +0 short sword a +0 robe a +0 dagger a +0 robe a spriggan corpse a spriggan corpse (62, 16, D) a +0 plate armour of cold resistance (unseen) (62, 17, D) a staff of earth (unseen) (62, 26, D) a staff of conjuration (62, 27, D) the Treatise on Calorific Bringing Forth Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Summon Forest Summoning/Translocation 5 (63, 12, D) a +2 short sword of holy wrath a +0 robe a +0 buckler (63, 16, D) a +1 ring mail of cold resistance (unseen) (63, 17, D) the +0 pair of gloves of the Storm King {rF+} rF+: It protects you from fire. (63, 26, D) a +2 ring mail of fire resistance (64, 16, D) a book of Flames (64, 17, D) a +2 leather armour of fire resistance (unseen) (64, 27, D) the +0 robe of Action {*Slow rF+ rCorr Str+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (65, 26, D) a book of Ice (68, 0, D) a +2 mace of venom (69, 0, D) a staff of alchemy (unseen) (69, 22, D) a komodo dragon corpse (69, 31, D) a +0 dagger a draconian corpse (69, 32, D) a +0 battleaxe a black draconian corpse (69, 36, D) a +6 ring of strength (70, 8, D) a staff of cold (unseen) (70, 12, D) a +0 dagger a +0 robe a spriggan corpse (70, 33, D) a +0 club a +0 short sword a +0 dagger a draconian corpse a black draconian corpse (70, 36, D) a +4 chain mail of poison resistance (unseen) (70, 37, D) a +0 antimagic great sword (unseen) (70, 39, D) a +0 orcbow (70, 40, D) 5 large rocks a cyclops corpse (71, 8, D) a +1 robe of fire resistance (71, 12, D) a +0 dagger a +0 robe (71, 13, D) a +0 dagger a +0 robe (71, 17, D) a There-And-Back Book (71, 26, D) an orb of mayhem (71, 32, D) a +0 trident a draconian corpse (71, 36, D) a +1 robe of cold resistance (unseen) (71, 37, D) the +1 lajatang "Byucse" {drain, rElec rF+ rC- SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (72, 9, D) a staff of earth (72, 13, D) a wolf corpse (72, 17, D) a +1 great mace of protection (unseen) (72, 26, D) a +0 leather armour of fire resistance (72, 27, D) the Tome of Omens Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sphinx Sisters Hexes/Summoning 7 c - Enfeeble Hexes 7 (72, 36, D) a staff of cold (unseen) (72, 37, D) 4 scrolls of enchant armour (72, 38, D) a +0 orcbow a centaur corpse (72, 39, D) a +0 shortbow a centaur corpse (73, 1, D) a +0 scale mail of poison resistance (unseen) (73, 16, D) Great Wizards, Vol. II (73, 36, D) a staff of death (unseen) (73, 37, D) the Volume of Ozone Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Magnavolt Earth/Air 7