void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Summertime {Fly rPois rC++ Will-} (still there?) [blade talisman] Fly: It grants you flight. rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 5, D) a ball python corpse (skeletalised by now) (61, 0, D) a staff of fire (unseen) (61, 4, D) a ball python corpse (skeletalised by now) (61, 8, D) a staff of alchemy (unseen) (61, 16, D) the staff "Ywuo" {+Blink Will+ Int+6 Earth} [staff of earth] +Blink: It lets you blink. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. (unseen) (61, 26, D) the +2 quarterstaff of Expedience {flame, Dex+3} Dex+3: It affects your dexterity (+3). (62, 1, D) a +2 leather armour of fire resistance (62, 4, D) a ball python corpse (skeletalised by now) (62, 8, D) a +0 vampiric falchion (62, 27, D) a +0 sling of flaming (62, 32, D) a rime drake skeleton (63, 8, D) a +2 heavy sling (unseen) (63, 16, D) a +2 heavy eveningstar a jackal corpse (skeletalised by now) (63, 26, D) a +0 long sword of draining (63, 29, D) a polar bear skeleton (63, 30, D) a polar bear skeleton (63, 32, D) a polar bear skeleton (64, 16, D) a +1 scale mail of fire resistance (unseen) (69, 36, D) an Everburning Encyclopedia (69, 38, D) a +0 dagger a +0 robe an elf corpse (69, 40, D) a +0 long sword a +0 robe (70, 36, D) a ring of flight (70, 37, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (71, 8, D) the +7 captain's cutlass {speed, disarm} (71, 16, D) a staff of alchemy (71, 18, D) a swamp drake corpse (skeletalised by now) (71, 19, D) a swamp drake corpse (skeletalised by now) (71, 26, D) the +7 hand axe of Ytiel {spect, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (71, 28, D) a +0 leather armour a +0 dagger a +0 longbow an elf corpse (skeletalised by now) (71, 36, D) a +0 rapier a +0 ring mail a ring of willpower an elf corpse (71, 37, D) a phial of floods (inert) (71, 39, D) a +3 glaive of protection (unseen) (71, 40, D) a +0 long sword a +0 robe (72, 8, D) the +4 flail "Ostrinai" {protect, rElec rF- rC++ rN+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) a +2 partisan of venom (72, 17, D) the +4 glaive of Triumph {heavy, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (72, 18, D) a swamp drake corpse (skeletalised by now) (72, 20, D) a wyvern corpse (skeletalised by now) (72, 27, D) the +10 morningstar of Kismet {protect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (72, 28, D) a +0 buckler a +0 leather armour a +0 short sword (72, 36, D) a +4 antimagic orcbow (unseen) (72, 37, D) +1 shadow dragon scales (unseen) (72, 39, D) a +0 scimitar a +0 robe (73, 1, D) a +2 scale mail of poison resistance (unseen) (73, 16, D) a staff of fire (unseen) (73, 18, D) a steam dragon corpse (skeletalised by now) (73, 26, D) a +1 chain mail of positive energy (unseen) (73, 27, D) a +0 robe (still there?) a +0 rapier (still there?) a staff of air (still there?) an elf corpse (skeletalised by now) (still there?) (73, 36, D) the +2 chain mail of the Treeataur {Rampage Int+6} Rampage: It bestows one free step when moving towards enemies. Int+6: It affects your intelligence (+6). (unseen) (73, 37, D) a There-And-Back Book (73, 38, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (75, 1, D) the +0 scale mail of the Great Game {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen)