void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Judobed" {Will+ Int+4} [blade talisman] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of earth (unseen) (61, 16, D) the Guidebook on Necrotic Diagrams Spells Type Level a - Vampiric Draining Necromancy 3 b - Rending Blade Conjuration/Forgecraft 4 c - Death's Door Necromancy 9 (unseen) (62, 0, D) the +0 shortbow of the Changing Gods {elec, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (62, 4, D) a river rat corpse (skeletalised by now) (62, 9, D) a +3 lajatang of pain (62, 16, D) the +2 sling of Uskayaw's Approval {drain, ^Drain *Slow rPois Dex+8} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). (unseen) (62, 17, D) a staff of earth (unseen) (63, 4, D) an iguana corpse (skeletalised by now) (63, 8, D) the +8 sling "Grim Tooth" {speed, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (63, 16, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (unseen) (63, 17, D) the +4 arbalest "Neubbufizi" {penet, rPois rCorr Str+3 Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (64, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (64, 17, D) a staff of alchemy (unseen) (67, 0, D) a +3 rapier of flaming (unseen) (68, 0, D) a +4 morningstar of protection (68, 2, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (68, 12, D) a +0 dagger a +0 robe (69, 0, D) a +2 leather armour of fire resistance (unseen) (69, 13, D) a +0 dagger a +0 robe a human skeleton (69, 22, D) an adder corpse (70, 23, D) a +0 scimitar a +0 robe a naga corpse a black mamba corpse (71, 26, D) a +3 arbalest of flaming (71, 27, D) a ring of see invisible (72, 16, D) a +3 rapier of flaming (72, 17, D) a +1 broad axe of flaming (72, 26, D) a book of Frost (72, 27, D) a ring of protection from fire (73, 1, D) a +3 short sword of speed (unseen) (73, 16, D) a +3 heavy arbalest (73, 26, D) the +7 long sword "Fetoere" {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (73, 27, D) a +0 heavy falchion (unseen) (75, 1, D) a staff of alchemy (unseen)