void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Teiposuics {+Inv rC- rCorr Slay+2} [fortress talisman] +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (57, 40, D) an orb spider corpse (59, 36, D) a book of Blood (59, 37, D) the ring of Unem {rCorr Str+6 Int+3 Dex-3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (59, 42, D) a hornet corpse (60, 36, D) a +2 plate armour of poison resistance (unseen) (60, 37, D) a scroll of brand weapon (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +2 scale mail of cold resistance (unseen) (61, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 36, D) a book of Armaments (61, 37, D) the +2 hand axe "Suressefue" {elec, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (61, 43, D) a demonic crawler corpse (62, 0, D) the +8 sling of Inference {freeze, rElec Will- Int-2 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (62, 1, D) a ring of flight (62, 8, D) the +7 morningstar of Dawn {protect, rCorr} rCorr: It protects you from acid and corrosion. (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +3 quarterstaff of speed (62, 19, D) 5 large rocks a cyclops corpse (skeletalised by now) (62, 26, D) a staff of fire (unseen) (62, 27, D) the +7 scimitar of Contradiction {heavy, rC+ Will+ rCorr} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 29, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) the ring "Oggangis" {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (62, 37, D) 4 potions of heal wounds (62, 39, D) a hornet corpse (63, 8, D) a blade talisman (63, 16, D) a +2 robe (63, 17, D) a +0 heavy shortbow (63, 18, D) a +0 shortbow (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a staff of earth (63, 27, D) a staff of cold (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 31, D) a shapeshifter corpse (skeletalised by now) (63, 32, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a +0 helmet of intelligence (unseen) (63, 37, D) a +1 vampiric trident (unseen) (64, 16, D) a staff of conjuration (unseen) (64, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 27, D) a staff of earth (65, 26, D) a +0 mace of protection (unseen) (67, 0, D) a +0 falchion of freezing (68, 0, D) a +4 scale mail of fire resistance (69, 40, D) a +0 rapier a +0 robe a spriggan corpse (70, 8, D) the +3 mace of Prescription {spect, rC++ rCorr Dex-4} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (70, 9, D) a +3 chain mail of cold resistance (unseen) (70, 10, D) a human corpse (skeletalised by now) (70, 12, D) a human corpse (skeletalised by now) (70, 36, D) a +1 scale mail of willpower (70, 37, D) a +0 heavy dire flail (70, 40, D) a +0 quarterstaff a +0 robe (71, 12, D) a human corpse (skeletalised by now) (71, 16, D) a staff of conjuration (71, 26, D) a +2 plate armour of poison resistance (71, 36, D) a +0 hand axe of draining (71, 39, D) a +0 rapier a +0 robe a spriggan corpse (71, 41, D) a +0 spear (72, 9, D) the +2 trident of Hetunihe {freeze, rPois Str+7 Dex+2} rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). (72, 11, D) a human corpse (skeletalised by now) (72, 17, D) the +10 long sword of Hacking and Slashing {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (72, 26, D) a book of Frost (72, 31, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 32, D) a wolf corpse (skeletalised by now) (72, 36, D) a +0 war axe of flaming (72, 37, D) a +1 orcbow of freezing (unseen) (72, 40, D) a +0 short sword a +0 robe (73, 1, D) a staff of death (73, 16, D) the staff "Jellyslayer" {Fly rF+ Fire} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (73, 27, D) a +4 war axe of flaming (73, 37, D) the +6 longbow of the Final Chapter {flame, rElec rF++ rCorr MP-7 Int-5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Int-5: It affects your intelligence (-5). (unseen) (75, 1, D) the +3 partisan of Eternity {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy.