void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) 4 potions of haste (59, 37, D) a staff of death (unseen) (60, 29, D) a yak corpse (skeletalised by now) (60, 36, D) a +3 plate armour of positive energy (unseen) (60, 37, D) a +4 spectral quarterstaff (unseen) (61, 0, D) a staff of death (unseen) (61, 8, D) a +1 ring mail of positive energy (unseen) (61, 26, D) a staff of cold (unseen) (61, 36, D) a sack of spiders (61, 37, D) the Writings on the Fulgurous Traveller Spells Type Level a - Static Discharge Conjuration/Air 2 b - Blink Translocation 2 c - Volatile Blastmotes Fire/Translocation 3 d - Summon Forest Summoning/Translocation 5 (unseen) (62, 0, D) a +3 falchion of venom (62, 8, D) a potion of might (62, 9, D) a +2 scimitar of holy wrath (unseen) (62, 17, D) the +4 scale mail "Becogusm" {+Blink Will- rCorr Dex+5} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). a ball python corpse (skeletalised by now) (62, 18, D) a +0 partisan a +0 robe (62, 36, D) a +5 dagger of protection (unseen) (62, 37, D) a ring of magical power (63, 8, D) a book of the Warp (63, 16, D) a +3 orcbow of draining an adder corpse (skeletalised by now) (63, 17, D) a staff of earth (63, 19, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (63, 26, D) a staff of alchemy (63, 27, D) a +2 pair of boots of stealth (63, 36, D) a book of Annihilations (63, 37, D) a +7 vampiric broad axe (unseen) (64, 26, D) a +0 scale mail of poison resistance (unseen) (64, 27, D) a +1 heavy glaive (unseen) (64, 29, D) a wolf corpse (skeletalised by now) (65, 26, D) a +0 heavy mace (unseen) (68, 0, D) a +3 orcbow of flaming (69, 0, D) a staff of earth (unseen) (69, 32, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) the +4 plate armour "Noutzoc" {rF+} rF+: It protects you from fire. (unseen) (69, 39, D) a +0 long sword a +0 robe (69, 40, D) a +0 scimitar a +0 robe an elf corpse (69, 41, D) a +0 rapier a +0 leather armour (69, 43, D) a +6 glaive of freezing (70, 36, D) a +0 ring mail of cold resistance (unseen) (70, 37, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 battleaxe of freezing (still there?) (71, 8, D) a +0 whip of pain (71, 16, D) the +1 orcbow "Uneit" {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (71, 17, D) a +4 battleaxe of venom (unseen) (71, 26, D) a +2 battleaxe of venom (unseen) (71, 27, D) a staff of death (unseen) (71, 36, D) the staff of Death {rElec rPois Will+ Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (71, 38, D) a +0 short sword a +0 leather armour a +0 buckler (72, 8, D) a staff of cold (72, 9, D) a +2 quarterstaff of speed (72, 16, D) +1 fire dragon scales (72, 17, D) the +7 battleaxe of Teyruep {holy, Int+4} Int+4: It affects your intelligence (+4). (72, 18, D) a steam dragon corpse (skeletalised by now) (72, 19, D) a wyvern corpse (skeletalised by now) (72, 20, D) a wyvern corpse (skeletalised by now) (72, 26, D) a +2 heavy mace (unseen) (72, 27, D) a +0 long sword a +0 robe a phantom mirror an elf corpse (skeletalised by now) (72, 29, D) a +0 short sword a +0 robe (72, 36, D) a staff of conjuration (unseen) (72, 42, D) a +0 dagger a +0 ring mail an elf corpse (73, 7, D) a +0 short sword a +0 robe a +0 buckler (73, 16, D) a +3 trident of flaming (unseen) (73, 17, D) a +1 great sword of draining (unseen) (73, 20, D) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (73, 26, D) a +1 heavy flail (unseen) (73, 27, D) a +0 plate armour of fire resistance (unseen) (73, 29, D) a +0 scimitar a +0 scale mail a +0 buckler (73, 36, D) the +5 dagger of Grace {pain, *Rage Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). (unseen) (73, 37, D) a +4 spectral giant spiked club (74, 7, D) a wolf skeleton (74, 8, D) a +0 dagger a +0 robe a spriggan skeleton (74, 9, D) a +0 dagger a +0 robe a +0 buckler (75, 8, D) a human skeleton