void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +0 heavy shortbow (unseen) (50, 25, D) a condenser vane (51, 25, D) the amulet "Adiril" {Reflect ^Drain rCorr Str+5 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (unseen) (51, 37, D) the +9 scimitar "Gylatsott" {holy, rPois rF- rC+ SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (52, 25, D) a book of Armaments (52, 36, D) a +1 morningstar of holy wrath (53, 25, D) a book of Ice (53, 26, D) a +5 great mace of flaming (still there?) a +0 chain mail (still there?) (53, 36, D) a staff of alchemy (54, 25, D) a book of Blood (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +0 heavy mace (unseen) (59, 39, D) a glowing shapeshifter corpse (skeletalised by now) (60, 36, D) a ring of flight (60, 37, D) a +2 scale mail of fire resistance a shapeshifter corpse (skeletalised by now) (60, 41, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) 4 potions of heal wounds (61, 8, D) a +0 spear of venom (unseen) (61, 16, D) the +12 glaive of Severance {speed, *Slow Int+5} *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). (61, 36, D) a +1 hand axe of electrocution (61, 37, D) a staff of cold a glowing shapeshifter corpse (skeletalised by now) (61, 38, D) a glowing shapeshifter corpse (skeletalised by now) (61, 40, D) a shapeshifter corpse (skeletalised by now) (61, 41, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 0, D) a ring of see invisible (62, 1, D) a +1 trident of flaming (unseen) (62, 8, D) a +1 mace of protection (62, 10, D) a water moccasin skeleton (62, 17, D) the +11 dagger of the Howling Krait {holy, Fly Str+3 Int+5} Fly: It grants you flight. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (62, 26, D) a +2 dagger of pain (62, 27, D) a +0 spear of venom (unseen) (62, 36, D) a staff of death (unseen) (62, 37, D) a staff of death (63, 0, D) a book of Decay (63, 16, D) a +3 chain mail of cold resistance (63, 17, D) a +2 spear of venom (63, 26, D) a staff of cold (63, 27, D) the +7 dagger of Wounding {protect, rC- Str+2 Int-2 Dex+6} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (63, 28, D) a polar bear corpse (skeletalised by now) (63, 36, D) a staff of fire (unseen) (63, 37, D) a +1 pair of boots of stealth (64, 16, D) the +5 falchion of Destiny {vamp, Str+6} Str+6: It affects your strength (+6). (64, 26, D) a +2 glaive of protection (64, 30, D) a polar bear corpse (skeletalised by now) (69, 36, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (70, 8, D) a +1 heavy glaive (unseen) (70, 9, D) a +5 short sword of speed (unseen) (70, 10, D) an adder corpse (skeletalised by now) (70, 37, D) a +3 heavy war axe (unseen) (71, 8, D) the +6 mace of Ascent {freeze, *Noise *Corrode rElec rN+++} *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. (71, 9, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a staff of alchemy (71, 17, D) a +0 plate armour of positive energy (unseen) (71, 27, D) a +3 spectral quarterstaff (71, 36, D) the +1 mace "Detour" {pain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (71, 37, D) a +2 heavy glaive (unseen) (72, 17, D) a +0 halberd of protection (unseen) (72, 26, D) a +0 mace of protection (72, 27, D) a +2 arbalest of freezing (unseen) (72, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 31, D) a +0 trident a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 37, D) a +3 rapier of electrocution (unseen) (73, 1, D) a book of Power (73, 17, D) the +2 plate armour of Jiemyc {*Corrode rElec rN+ Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (73, 26, D) a staff of fire (unseen) (73, 27, D) a +2 long sword of freezing (unseen) (73, 31, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 37, D) a +2 crystal plate armour (unseen) (74, 30, D) a +0 orcbow (75, 1, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (unseen)