void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Precision Catastrophes {rF++ rC- Will- Str+3} [lupine talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a phial of floods (61, 16, D) the Tome of Metamorphic Forces Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Sticky Flame Fire/Alchemy 4 c - Arcjolt Conjuration/Air 5 d - Eringya's Noxious Bog Alchemy 6 (62, 0, D) My Sojourn through Swampland (62, 1, D) a +2 plate armour of fire resistance (unseen) (62, 8, D) a book of Necromancy (62, 9, D) a scroll of brand weapon (62, 16, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (unseen) (62, 17, D) the staff "Zeclecw" {SInv Air Earth} [staff of earth] SInv: It lets you see invisible. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (63, 0, D) the +1 cloak "Rukeikos" {Rampage rPois rN+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 8, D) the +4 lajatang "Qoesi" {protect, rF+++ rCorr MP-5} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). (unseen) (63, 16, D) a +4 ring of slaying (63, 17, D) a +5 mace of draining (unseen) (64, 16, D) a book of Duality (64, 17, D) a +5 halberd of venom (unseen) (70, 8, D) a +2 dagger of venom (71, 8, D) a +1 leather armour of fire resistance (71, 16, D) a book of Storms (71, 17, D) a staff of cold (unseen) (71, 21, D) a +0 giant spiked club (71, 22, D) a +0 giant club an ogre corpse (71, 26, D) a book of Fire (71, 27, D) a book of Misfortune (71, 31, D) a water moccasin corpse (72, 9, D) a +4 sling of flaming (unseen) (72, 17, D) the Omnibus of Conflict and the Squall Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Freezing Cloud Conjuration/Ice/Air 5 (72, 21, D) a +0 giant club an ogre corpse (72, 22, D) a +0 dire flail a +0 giant club (72, 26, D) a +2 arbalest of freezing (72, 27, D) a +1 heavy spear (unseen) (72, 29, D) a +0 glaive a +0 robe a naga corpse (72, 30, D) an adder corpse (73, 16, D) a Trismegistus Codex (73, 17, D) a +4 battleaxe of venom (unseen) (73, 22, D) a +0 giant club (73, 23, D) a +0 giant spiked club (73, 26, D) the +7 flail of Gorer {venom, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a book of Decay