void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +0 plate armour of fire resistance (unseen) (61, 8, D) the Atlas of the Wayfarer and Power Spells Type Level a - Magic Dart Conjuration 1 b - Kiss of Death Conjuration/Necromancy 1 c - Momentum Strike Conjuration/Translocation 2 d - Mephitic Cloud Conjuration/Alchemy/Air 3 (62, 0, D) a staff of death (62, 1, D) a staff of air (62, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 9, D) a staff of alchemy (63, 0, D) a book of Conjurations (63, 3, D) a black bear corpse (skeletalised by now) (63, 8, D) the +8 long sword "Lutuquid" {freeze, Fly rN+ Str+4 Dex-5} Fly: It grants you flight. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (unseen) (65, 8, D) a +0 short sword a +0 ring mail (68, 0, D) a staff of air (68, 3, D) a shapeshifter skeleton (68, 4, D) a shapeshifter skeleton (69, 0, D) a +4 halberd of flaming (unseen) (70, 8, D) a ring of flight (71, 8, D) a +2 leather armour of cold resistance a black bear corpse a black bear corpse (71, 10, D) a +0 rapier a +0 robe a spriggan corpse (71, 16, D) a phial of floods (71, 17, D) a +1 buckler of reflection (unseen) (72, 8, D) a staff of conjuration (72, 9, D) a staff of air (unseen) (72, 16, D) a staff of alchemy (unseen) (72, 17, D) an amulet of reflection (73, 16, D) a +3 dagger of venom (unseen) (73, 17, D) the ring of Suddiv {rPois rN++ Str-4 Int-2 Dex+6} [ring of dexterity] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (75, 1, D) a +0 morningstar of protection (unseen)