void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 18, D) a shapeshifter skeleton (60, -1, D) a +0 short sword a +0 robe (60, 28, D) an adder corpse (60, 31, D) an adder corpse (61, 0, D) the +11 long sword "Reruvorph" {pain, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (61, 4, D) a +0 long sword a +0 robe (61, 8, D) a +0 scimitar of protection (unseen) (61, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (61, 26, D) a scroll of brand weapon (61, 32, D) a water moccasin corpse (62, 1, D) a +1 spear of venom (unseen) (62, 2, D) a +0 rapier (62, 3, D) a +0 leather armour an elf skeleton (62, 8, D) a +2 pair of boots of flying (62, 9, D) Great Wizards, Vol. II (62, 16, D) a There-And-Back Book (62, 17, D) a ring of flight (62, 26, D) the +7 flail "Garoaqet" {venom, Fly rPois Int-4} Fly: It grants you flight. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). (unseen) (62, 27, D) a staff of air (unseen) (63, 17, D) a +2 hand axe of freezing (63, 22, D) an ugly thing skeleton a shapeshifter skeleton (63, 26, D) a +4 scale mail of fire resistance (unseen) (63, 27, D) the +6 whip of Sunlight {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (63, 28, D) a +0 flail a naga corpse (64, 16, D) a +2 robe of fire resistance (unseen) (64, 17, D) a +1 helmet of see invisible (unseen) (64, 22, D) a shapeshifter skeleton (64, 26, D) a +0 flail (still there?) a +0 robe (still there?) a +8 short sword of venom (still there?) (64, 27, D) a +2 heavy quarterstaff (unseen) (65, 26, D) a +5 dagger of protection (unseen) (67, 0, D) a staff of conjuration (unseen) (67, 3, D) a +0 short sword (still there?) a +0 ring mail of willpower (still there?) an elf skeleton (still there?) (68, 3, D) a +0 dagger a +0 leather armour an elf skeleton (69, 0, D) the +8 short sword of Wawerh Booch {flame, rF- rC+ rN++} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (70, 12, D) a +0 rapier a +0 robe a spriggan skeleton (70, 13, D) a +0 short sword a +0 robe (71, 8, D) a +2 lajatang of speed (71, 16, D) the staff of Context {rElec Str+3 Int+2 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (71, 17, D) an amulet of the acrobat (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a book of Dangerous Friends (71, 27, D) the +5 scale mail of Hospitality {rC- Int+5 Dex+3 SInv} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (71, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 8, D) the +1 chain mail of Ashenzari's Delight {Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (72, 12, D) a wolf skeleton (72, 16, D) a +2 plate armour of poison resistance (72, 18, D) a +0 short sword a +0 robe (72, 19, D) a black bear corpse (skeletalised by now) (72, 22, D) a +0 dagger a +0 robe a +0 buckler (72, 26, D) the Disquisition on Caliginous Cinders Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Dispel Undead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Haunt Necromancy/Summoning 7 (72, 27, D) the +4 orcbow of the Unspeakable One {drain, rF+ rC- Dex+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (72, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 31, D) a +0 orcbow a +0 trident (73, 1, D) the sanguine talisman of the Sun {rC++ Int-4 Dex+4 Slay+3} [sanguine talisman] rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (73, 16, D) the +10 flail of Gehenna {flame, rF- rCorr Str+9 Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. (73, 17, D) a +0 short sword a +0 robe (73, 26, D) a +2 arbalest of draining (unseen) (73, 27, D) a +0 orcbow (still there?) a +2 heavy orcbow (still there?) (73, 29, D) a +0 trident (75, 1, D) a scroll of brand weapon