void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) the +11 quarterstaff "Kugouham" {venom, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (50, 25, D) a +1 heavy arbalest (unseen) (50, 37, D) a staff of fire (unseen) (51, 25, D) a book of Spectacle (51, 36, D) a +2 chain mail of willpower (51, 37, D) a staff of fire (52, 25, D) a +1 vampiric trident (unseen) (53, 25, D) a staff of earth (unseen) (53, 37, D) the staff of In Flagrante Delicto {^Fragile rN+ Dex+6 Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Necro: It increases the power of your Necromancy spells. (unseen) (54, 25, D) a +3 flail of protection (unseen) (54, 36, D) a +0 flail of protection (unseen) (60, 36, D) the +2 dagger of Dipsu {freeze, *Noise rElec Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (60, 37, D) the staff of Zehoh {rPois rC+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (61, 16, D) a spider talisman (61, 29, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (61, 36, D) a staff of earth (62, 0, D) a staff of cold (62, 8, D) a +0 helmet of intelligence (62, 9, D) a +0 falchion of holy wrath (unseen) (62, 10, D) a ball python corpse (skeletalised by now) (62, 11, D) an adder corpse (skeletalised by now) (62, 12, D) an adder corpse (skeletalised by now) (62, 19, D) a +4 hand axe of freezing (still there?) a +0 robe (still there?) (62, 27, D) the staff of Pain and Death {rN++ Necro} [staff of death] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (62, 31, D) a black mamba corpse (skeletalised by now) (62, 32, D) a black mamba corpse (skeletalised by now) (62, 36, D) a staff of air (63, 16, D) the staff "Killer Klown's Death" {rPois rN++ Will- Summ Necro} [staff of death] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. the +0 great sword of Jays {freeze, Will+ Int+6 Stlth-} Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (63, 27, D) a +1 heavy long sword (unseen) (63, 29, D) a +0 hand axe (64, 16, D) +2 ice dragon scales (unseen) (64, 17, D) a +0 short sword (still there?) a +0 robe (still there?) a +4 ring mail of poison resistance (still there?) (64, 27, D) a staff of earth (unseen) (64, 30, D) a ball python corpse (skeletalised by now) (64, 32, D) a water moccasin corpse (skeletalised by now) (67, 0, D) the +5 partisan "Boprit" {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (69, 30, D) a +0 flail (70, 19, D) a +2 heavy great mace (still there?) a +0 ring mail (still there?) (70, 30, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 36, D) the +2 trident "Jellybane" {venom, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (71, 12, D) a +0 mace a +0 robe (71, 16, D) a +6 orcbow (unseen) (71, 19, D) a +0 broad axe a +0 chain mail a human corpse (skeletalised by now) (71, 26, D) a staff of alchemy (unseen) (71, 36, D) the +8 glaive "Zyustegri" {reap, rF+ Will+ Int+2 Dex-2} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (72, 16, D) the staff of Ithreuw {^Contam rPois Will+ Conj Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (72, 17, D) a +6 vampiric hand axe (72, 20, D) a +0 scale mail a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (72, 26, D) a staff of air (72, 29, D) a +0 hand axe a yellow draconian corpse (skeletalised by now) (72, 31, D) a +0 war axe (72, 32, D) a +0 club a draconian corpse (skeletalised by now) (72, 36, D) the staff "Imnemyuf" {rPois Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (72, 37, D) the +4 arbalest of Intuition {drain, rF+ rCorr Int+3 SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (73, 1, D) a +2 dagger of protection (unseen) (73, 19, D) a +0 arbalest (73, 26, D) a staff of earth (unseen) (73, 27, D) a +0 shortbow of flaming (unseen) (73, 31, D) a +0 club a draconian corpse (skeletalised by now) (73, 37, D) a +5 sling of draining (74, 2, D) a +0 scythe a +2 robe (74, 3, D) a +0 club a +2 robe (74, 19, D) a +0 dagger a +0 robe