void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a lightning rod (4/4) (59, 37, D) a book of Ice (60, 20, D) a +0 short sword (60, 36, D) the amulet "Yggughata" {Harm ^Fragile rElec Regen+ Dex+7} [amulet of regeneration] Harm: It increases damage dealt and taken. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+7: It affects your dexterity (+7). (unseen) (60, 37, D) a +1 shortbow of draining (unseen) (61, 0, D) a +3 short sword of freezing (unseen) (61, 12, D) a river rat corpse (skeletalised by now) (61, 16, D) the +2 plate armour of Patterns {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (61, 36, D) an amulet of guardian spirit (61, 37, D) a +2 trident of venom (unseen) (61, 40, D) a +0 robe a spriggan corpse (62, 8, D) the +1 dagger "Xelepoc" {pain, rN+ Dex+3 SInv} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 9, D) an amulet of the acrobat a river rat corpse (skeletalised by now) (62, 19, D) a +0 flail (62, 26, D) a staff of cold (62, 36, D) a Handbook of Applied Construction (62, 37, D) a staff of air (unseen) (63, 0, D) the +2 dagger of Ovopimio {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 12, D) a jackal corpse (skeletalised by now) (63, 18, D) a +0 club (63, 19, D) a +0 club (63, 20, D) a +0 trident a purple draconian corpse (skeletalised by now) (63, 21, D) a +0 falchion a +0 trident (63, 27, D) a staff of cold (63, 29, D) a komodo dragon skeleton a bullfrog skeleton (63, 30, D) a cane toad skeleton (63, 36, D) a potion of might (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 dagger of venom (unseen) (64, 26, D) a +2 dagger of speed (65, 26, D) a +1 partisan of freezing (unseen) (68, 0, D) a +2 antimagic sling (69, 30, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 36, D) a +4 broad axe of electrocution (unseen) (70, 8, D) the +1 spear "Gatomui" {freeze, ^Fragile rElec rN+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (70, 21, D) a +0 halberd a +0 chain mail a human corpse (skeletalised by now) (70, 23, D) a +0 dire flail a +0 leather armour (70, 36, D) a +0 arbalest of flaming (unseen) (70, 37, D) the +1 robe "Xifaustri" {rCorr Int+2 Stlth+} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (71, 8, D) a book of Conjurations (71, 16, D) a +3 giant club (71, 17, D) a +1 spear of venom (unseen) (71, 37, D) the +10 triple sword of Tyess {freeze, rN++} rN++: It greatly protects you from negative energy. (72, 17, D) a +2 scimitar of protection (72, 18, D) a +0 long sword a +0 plate armour a +0 great mace a +0 chain mail (72, 27, D) a +1 rapier of protection (unseen) (72, 29, D) a +0 short sword (72, 30, D) a +0 flail a white draconian corpse (skeletalised by now) (72, 31, D) a +0 flail (72, 32, D) a +0 dagger a +0 mace (73, 1, D) the +11 rapier of Infection {elec, Fly rF+ SInv Stlth+} Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (73, 17, D) the +12 mace of Roetargh {flame, Int-2 Dex+4 Stlth+} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (73, 19, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (73, 27, D) a +2 quick blade of protection (unseen) (73, 37, D) the +4 short sword of the Hidden Vale {drain, rElec Will+ rCorr Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (75, 20, D) a +2 great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?)