void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Summer {rCorr Str+3} [lupine talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 pair of boots of stealth (61, 8, D) a +2 mace of protection (unseen) (61, 16, D) a +0 heavy broad axe (unseen) (62, 0, D) a +3 plate armour of poison resistance (62, 8, D) a +1 plate armour of fire resistance (62, 9, D) the +7 rapier "Oweubeh" {elec, +Blink rPois SInv} +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (62, 16, D) a +2 ring mail of fire resistance (unseen) (62, 17, D) a +2 chain mail of cold resistance (unseen) (62, 26, D) a staff of fire (62, 27, D) a +1 dagger of distortion (unseen) (62, 31, D) an iguana corpse (63, 0, D) a +1 robe of cold resistance (unseen) (63, 17, D) a +1 hand cannon of freezing (63, 26, D) a +4 plate armour of fire resistance (63, 29, D) a komodo dragon corpse (63, 30, D) a bullfrog corpse (63, 31, D) a bullfrog corpse (64, 13, D) a +0 rapier a +0 leather armour (64, 16, D) a +2 battleaxe of electrocution (64, 27, D) a +0 sling of flaming (64, 31, D) a jackal corpse (65, 26, D) a +1 leather armour of willpower (unseen) (67, 0, D) the +1 scimitar of the Twenty Knaves {freeze, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (68, 0, D) a +4 orcbow (69, 36, D) the Anthology of Support and the Wayfarer Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Call Canine Familiar Summoning 3 d - Teleport Other Translocation 3 (unseen) (70, 8, D) a +1 halberd of protection (70, 36, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (70, 37, D) the staff "Gaid Deo" {rC+ rN+ rCorr Dex+3 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (71, 16, D) the staff of Pride {^Drain rPois rN+ Str+3 Dex+3 Necro} [staff of death] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (71, 26, D) the +2 plate armour "Enao" {Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (71, 27, D) a staff of air (71, 30, D) a wind drake corpse (skeletalised by now) (71, 31, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 36, D) a +4 orcbow of draining (unseen) (71, 37, D) the Grimoire of the Manifold Stars Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 (unseen) (72, 9, D) the +2 scale mail "Feray" {rElec Will+ Regen+} rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (unseen) (72, 16, D) a staff of cold (72, 17, D) the +5 longbow "Dentip Ahe" {freeze, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (72, 26, D) the +0 ring mail "Gioneg" {Str+6} Str+6: It affects your strength (+6). (72, 27, D) a +3 quick blade of draining (unseen) (72, 30, D) a wind drake corpse (skeletalised by now) (72, 36, D) a book of Hexes (72, 37, D) a +9 quarterstaff (unseen) (73, 1, D) the staff "Niurghela" {rPois rC+ Dex+3 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (73, 16, D) a staff of conjuration (unseen) (73, 26, D) the +7 hand axe "Anedycw" {speed, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 29, D) a +0 orcbow (73, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) a +4 short sword of draining (unseen) (73, 37, D) a +2 scale mail of fire resistance (unseen) (75, 1, D) a +2 rapier of flaming (unseen)