void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of Armaments (59, 37, D) a phantom mirror (60, 36, D) a book of Necromancy (60, 37, D) a +1 helmet of see invisible (61, 11, D) a +0 trident 2 boomerangs (61, 36, D) a +1 falchion of distortion (unseen) (61, 37, D) a book of the Grave (62, 1, D) the +0 scale mail of Spite {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (62, 3, D) a human corpse (skeletalised by now) (62, 9, D) a +0 falchion of holy wrath (unseen) (62, 11, D) a +0 trident a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 36, D) a +0 great sword of holy wrath (unseen) (62, 37, D) a +2 scale mail of cold resistance (unseen) (63, 0, D) a +4 war axe of flaming (unseen) (63, 1, D) a human corpse (skeletalised by now) (63, 17, D) a staff of fire (unseen) (63, 26, D) a spider talisman (63, 27, D) a +1 war axe of venom (unseen) (63, 36, D) a +0 falchion of holy wrath (unseen) (63, 37, D) a +4 morningstar of protection (unseen) (64, 16, D) a +0 heavy arbalest (unseen) (64, 17, D) a +0 leather armour of poison resistance (unseen) (64, 26, D) a +6 ring of dexterity (64, 27, D) a +2 dagger of venom (unseen) (65, 26, D) a +3 heavy battleaxe (unseen) (68, 0, D) the serpent talisman of the Stars {+Blink rC+ Slay+3} [serpent talisman] +Blink: It lets you blink. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (68, 41, D) a +0 shortbow a centaur corpse (69, 0, D) the +4 mace of Irumasto {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (69, 40, D) a +0 shortbow a centaur corpse (70, 8, D) a +2 robe of willpower (unseen) (70, 9, D) a +0 short sword of freezing (unseen) (70, 37, D) a +2 chain mail of cold resistance (unseen) (71, 16, D) a +2 scale mail of fire resistance (71, 17, D) a +2 chain mail of cold resistance (unseen) (71, 26, D) a staff of death (unseen) (71, 27, D) the staff of the Charming Gods {rC+ Str+4 Dex+5 Ice Alch} [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 30, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) a +2 mace of protection (71, 37, D) a +3 war axe of freezing (unseen) (71, 38, D) a +0 shortbow a +0 trident a centaur corpse (71, 40, D) 4 large rocks a +0 trident a boomerang a cyclops corpse a wind drake corpse (72, 9, D) a staff of death (unseen) (72, 17, D) a staff of earth (72, 19, D) a wolf corpse (skeletalised by now) (72, 31, D) a wolf corpse (skeletalised by now) (72, 36, D) a +2 vampiric spear (72, 37, D) a staff of alchemy (unseen) (72, 40, D) a +0 orcbow a centaur corpse (73, 16, D) a +3 scale mail of cold resistance (73, 21, D) a bullfrog corpse (skeletalised by now) (73, 27, D) a +4 broad axe of draining (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 32, D) a jackal corpse (skeletalised by now) (75, 39, D) a +0 shortbow of draining (unseen)