Dungeon Sprint DCSS version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 5324068677521856676 124 void236 the Destroyer (level 5, -10/28 HPs) Began as a Tengu Conjurer on May 14, 2025. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:45 (271 turns). void236 the Destroyer (Tengu Conjurer) Turns: 271, Time: 00:00:46 Health: -10/28 AC: 2 Str: 7 XL: 5 Next: 8% Magic: 9/18 EV: 6 Int: 26 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn MPRegen 0.16/turn %: no teleportation, acrobat @: very slightly contaminated, held A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (5) z - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 9 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.5 Dodging + Level 4.4 Stealth + Level 4.0 Spellcasting * Level 12.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 7% 4 c - Fulminant Prism Conj/Alch 18% 3d11 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 1% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You feel agile. You have reached level 5! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. A merfolk is wielding a +0 trident and quivering a throwing net. Found a +0 war axe of freezing, a +2 sling of flaming and a staff of air. Found a transporter. Cast which spell? (? or * to list) Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body. The merfolk shouts! The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Parts of your body briefly turn golden. You are lethally poisoned! You feel very sick. You feel better. The merfolk hits you from afar with a +0 trident. You feel much better. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.|)).▓.....▓ ▓.....▓.).).▓ ▓..m..▓.....▓ ▓.mm..▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 22 | D | Became a worshipper of Vehumet 35 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 186 | D | Reached skill level 8 in Conjurations 186 | D | Reached XP level 2. HP: 15/15 MP: 7/7 249 | D | Entered arena 2. 249 | D | Noticed a scorpion 249 | D | Noticed a scorpion 249 | D | Found a transporter. 251 | D | Killed a scorpion 251 | D | Killed a scorpion 252 | D | Reached skill level 12 in Conjurations 252 | D | Reached XP level 3. HP: 19/19 MP: 9/9 252 | D | Reached XP level 4. HP: 24/24 MP: 11/11 252 | D | Reached XP level 5. HP: 28/28 MP: 12/12 257 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 262 | D | Learned a level 4 spell: Fulminant Prism 267 | D | Entered arena 3. 267 | D | Noticed a merfolk 267 | D | Noticed a merfolk 267 | D | Noticed a merfolk 267 | D | Found a transporter. 271 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 4 | 4.5 Stealth | 4 | 4.4 Spellcasting | 3 4 | 4.0 Conjurations | 8 12 | 12.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Evoke: Wand | 2 | || 2 Use: Potion | 1 | 2 || 3 Armour: Robe | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 270 | 270 | 0 | 209 | 0 | 1 | 270.0 | Dungeon | 270 | 270 | 0 | 209 | 0 | 1 | 270.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 270 daAuts