void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 9, D) a +0 giant club (61, 16, D) a lightning rod (4/4) (61, 17, D) a wind drake corpse (62, 0, D) a staff of alchemy (62, 1, D) the +5 dagger of Beogh's Hope {venom, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (62, 8, D) a +8 chain mail of ponderousness (62, 9, D) a +0 giant spiked club (still there?) a staff of cold (still there?) an ogre corpse (skeletalised by now) (still there?) (62, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 16, D) a ring of poison resistance (62, 17, D) a +0 chain mail of fire resistance (unseen) (63, 8, D) a staff of air (unseen) (63, 9, D) 6 large rocks (63, 16, D) the +3 flail of the Glowing Enemy {drain, Fly rElec rC+++ Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). (unseen) (63, 17, D) a +0 vampiric war axe (unseen) (63, 19, D) 5 large rocks a cyclops corpse (63, 21, D) a +0 trident (64, 16, D) a +3 heavy orcbow (unseen) (64, 17, D) the Compilation of Ensorcelling Spells Type Level a - Jinxbite Hexes 2 b - Tukima's Dance Hexes 3 (unseen) (64, 18, D) a +0 orcbow a centaur corpse (65, 18, D) a +0 orcbow (67, 0, D) a +1 buckler of protection (unseen) (67, 19, D) a +0 trident a merfolk corpse (68, 3, D) an ugly thing corpse (skeletalised by now) (69, 32, D) a +0 rapier a +0 robe (71, 17, D) the +0 ice dragon scales "Wobiyjif" {Rampage rF- rC++ Will+} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (71, 20, D) a redback corpse (71, 22, D) a redback corpse (71, 26, D) a +2 heavy falchion (unseen) (71, 27, D) a +1 chain mail of cold resistance (unseen) (72, 8, D) the +8 flail "Hydraslayer" {holy, Will+ Dex+2 Stlth+} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (72, 16, D) the +10 sling "Esorph" {freeze, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (72, 21, D) a scorpion corpse (72, 28, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (72, 30, D) a +2 broad axe of electrocution (72, 32, D) a +2 mace of protection (73, 17, D) a +4 falchion of holy wrath (unseen) (73, 26, D) a +1 trident of venom (still there?) a scroll of brand weapon (still there?) (73, 27, D) a staff of earth (unseen) (74, 19, D) a scorpion corpse (75, 1, D) the +5 glaive of the Guard {elec, spectral} (75, 20, D) a scorpion corpse