void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 dire flail of protection (unseen) (61, 8, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of conjuration (still there?) an elf corpse (skeletalised by now) (still there?) (61, 26, D) the +12 arbalest of Defilement {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) the ring "Avatwio" {rCorr Str+6 Int+3 Stlth+} [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (62, 9, D) a +0 dagger a +0 leather armour a staff of fire (62, 11, D) a +0 long sword a +0 robe a +0 short sword a +0 robe (62, 16, D) the +6 spear of Abuse {flame, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 26, D) the amulet "Ycug" {Faith rN+ Str+4 Int-2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (62, 27, D) 4 potions of heal wounds (63, 0, D) a ring of wizardry (63, 16, D) a +0 pair of boots of rampaging (63, 17, D) a ring of protection from fire (63, 26, D) the Encyclopedia of Desecration and Causimancy Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (63, 27, D) Irepa's Octavo of the Autopsy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dispel Undead Necromancy 4 c - Infestation Necromancy 8 (unseen) (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a staff of alchemy (64, 26, D) a +4 ring of slaying (64, 27, D) a box of beasts (65, 26, D) a lightning rod (4/4) (68, 0, D) a +3 scale mail of poison resistance (68, 4, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (70, 8, D) the +5 mace of the Priest {venom, Will+} Will+: It increases your willpower. (unseen) (70, 9, D) an amulet of regeneration (70, 27, D) a +0 long sword a +0 robe an elf corpse (71, 8, D) a +1 whip of distortion (71, 16, D) the +8 orcbow of Incongruity {flame, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (unseen) (71, 17, D) a +3 heavy flail (still there?) a basilisk corpse (still there?) (71, 18, D) a river rat corpse (71, 20, D) a yak corpse (71, 26, D) a +2 rapier of venom (unseen) (71, 27, D) a +6 ring of strength (72, 16, D) a staff of alchemy (72, 17, D) a +1 demon blade of electrocution a cane toad corpse (72, 20, D) a bullfrog corpse (72, 26, D) a +3 falchion of flaming (72, 27, D) the amulet "Zatwisse" {RegenMP+ Int+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). (72, 28, D) a +3 dire flail of protection (72, 30, D) a +0 rapier a +0 robe a +0 short sword a +0 robe an elf corpse (72, 31, D) a +2 short sword of venom (73, 2, D) a +1 flail of protection an orc corpse (skeletalised by now) (73, 16, D) the ring "Vuriru Jaixu" {rCorr Dex+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (73, 17, D) a +1 arbalest of freezing (unseen) (73, 26, D) the +0 chain mail of the Nkala {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (73, 27, D) a +4 ring of protection (74, 2, D) a +0 flail (75, 1, D) the ring of Wuoq {rElec rC+ rCorr Slay+2} [ring of resist corrosion] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2).