void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman "Catoda" {Rampage rC- Dex+2} (still there?) [lupine talisman] Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (62, 0, D) a +2 long sword of protection (62, 1, D) a +4 flail of distortion (62, 3, D) a bullfrog skeleton (62, 8, D) a +1 spear of venom (63, 0, D) the +2 hand axe of Purpose {protect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (63, 1, D) an iguana skeleton (67, 0, D) a ring of willpower (69, 0, D) a staff of air (71, 8, D) a staff of air (71, 11, D) a shapeshifter corpse (71, 12, D) a shapeshifter corpse (71, 16, D) a +2 vampiric war axe (unseen) (71, 17, D) a Gell's gravitambourine (2/2) (72, 8, D) an amulet of the acrobat (72, 9, D) a +1 morningstar of holy wrath (unseen) (72, 16, D) the +2 hand axe "Tasymm" {pain, rElec Will+ Str+3 Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (72, 17, D) an amulet of guardian spirit (72, 19, D) 2 large rocks a cyclops corpse (72, 21, D) a +0 trident (73, 1, D) an amulet of the acrobat (73, 16, D) a Young Poisoner's Handbook (73, 17, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (73, 21, D) a +0 trident 3 boomerangs a merfolk corpse (75, 1, D) a ring of magical power