void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Hauhil {Str+5 Int+4} (still there?) [spider talisman] Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). a serpent talisman (still there?) the blade talisman of Fedhas's Pride {+Blink rN+ Str-3 Int+2} (still there?) [blade talisman] +Blink: It lets you blink. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 20, D) a +0 rapier a +0 robe an elf corpse (61, 0, D) a staff of air (unseen) (61, 5, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 8, D) a +0 great sword of flaming (unseen) (61, 13, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (61, 16, D) the ring of Cynicism {Fly Dex+2} [ring of flight] Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (unseen) (62, 1, D) a +0 rapier a +0 leather armour a +0 vampiric lajatang (62, 9, D) a +1 robe (62, 10, D) a +0 war axe an orc corpse (skeletalised by now) (62, 12, D) a +0 flail (62, 16, D) the Dissertation on the Galvanic Deep Freeze Spells Type Level a - Ozocubu's Armour Ice 3 b - Splinterfrost Shell Ice/Forgecraft 7 c - Chain Lightning Conjuration/Air 9 (unseen) (62, 17, D) a +1 whip of electrocution (unseen) (63, 8, D) the staff of the Skies Above {rElec Str+6 Air} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. (unseen) (63, 13, D) a +0 war axe an orc corpse (skeletalised by now) (63, 16, D) the staff "Worm's Wrath" {rElec Int+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (63, 17, D) a ring of see invisible (63, 19, D) a +0 dagger a +0 ring mail (64, 16, D) a tin of tremorstones (1/2) (64, 17, D) the fortress talisman of Emnysoaq {Rampage rPois Stlth-} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (unseen) (67, 0, D) the +8 lajatang of Ipse Dixit {flame, Fly rF- Dex+2} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). (unseen) (68, 0, D) a staff of alchemy (70, 8, D) a +0 mace of holy wrath (70, 12, D) a bullfrog corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) a staff of alchemy (71, 26, D) a staff of conjuration (71, 31, D) a +0 dire flail a +0 chain mail (71, 32, D) a +0 war axe a +0 chain mail a +0 tower shield a human corpse (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a +0 helmet of see invisible (72, 26, D) a ring of flight (72, 27, D) a +1 helmet of intelligence (72, 31, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 plate armour (72, 32, D) a +0 great mace a +0 ring mail (73, 16, D) the +3 robe of the Everdark {^Contam *Slow rPois SInv} ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. (73, 26, D) a staff of alchemy (unseen) (73, 32, D) a human corpse (75, 1, D) a +0 rapier of protection (unseen)