void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 spear of flaming (unseen) (50, 37, D) a +2 plate armour of cold resistance (unseen) (51, 37, D) a +3 sling of flaming (unseen) (52, 37, D) the +1 battleaxe "Veuxt" {drain, Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (53, 37, D) a staff of death (unseen) (57, 42, D) a +0 flail (57, 43, D) a +0 battleaxe (58, 41, D) a +0 cloak (58, 44, D) a +0 flail (59, 36, D) a +2 pair of gloves of infusion (59, 43, D) a +0 scimitar (59, 44, D) a +0 glaive (60, 37, D) the +5 halberd of Zin's Condemnation {spect, Fly rElec rC- Dex+3} Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (unseen) (60, 42, D) a +0 scimitar (60, 43, D) a +0 dire flail (61, 8, D) the staff of Cowardice {rElec rF- MP+9 Dex+5 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (unseen) (61, 16, D) a +3 plate armour of fire resistance (unseen) (61, 26, D) the +0 rapier "Nipaurph" {venom, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (61, 36, D) a +4 chain mail of cold resistance (61, 37, D) a staff of death (62, 9, D) a +1 heavy mace (62, 16, D) the +2 demon trident "Kani" {freeze, rN+ Will- rCorr Str+2} rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (62, 17, D) a staff of alchemy (unseen) (62, 22, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 23, D) a +0 giant spiked club (62, 27, D) a staff of fire (unseen) (62, 31, D) a basilisk corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (62, 32, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 36, D) +2 fire dragon scales (63, 0, D) a staff of fire (unseen) (63, 21, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 22, D) a +0 giant club (63, 26, D) a +1 heavy long sword (63, 27, D) a staff of air (unseen) (63, 36, D) a +0 whip (63, 37, D) the +5 morningstar of Wondrous Power {flame, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (64, 16, D) the -2 buckler of Jigsaw {Str+6} Str+6: It affects your strength (+6). (unseen) (64, 17, D) the +0 plate armour of the Rose {Rampage rElec Int+2 Dex+4} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (64, 22, D) a +0 giant club (64, 23, D) 3 large rocks a +0 giant spiked club a +0 giant spiked club (67, 42, D) a +2 hand axe a +0 robe (68, 41, D) a +2 hand axe (still there?) a +0 robe (still there?) (68, 43, D) a +0 falchion of freezing (still there?) a +0 robe (still there?) (69, 0, D) a +0 sling of electrocution (unseen) (69, 1, D) a river rat corpse (skeletalised by now) (69, 36, D) a serpent talisman (69, 43, D) a +0 mace (still there?) a +0 robe (still there?) a +3 flail (still there?) a +0 robe (still there?) (70, 8, D) a phial of floods (70, 9, D) a staff of earth (71, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 16, D) a +0 mace of protection (unseen) (71, 17, D) a +1 falchion of holy wrath (unseen) (71, 22, D) a river rat corpse (skeletalised by now) (71, 26, D) the staff of the Spinneret {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (71, 27, D) a staff of fire (unseen) (71, 36, D) a +0 falchion of freezing (72, 8, D) the +1 chain mail of the Guiamala {rC- Will+ Str+7 Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). (unseen) (72, 9, D) a +0 quarterstaff of speed (unseen) (72, 17, D) a staff of fire (72, 26, D) the +5 robe of the Mackerel {*Corrode +Blink rPois Archmagi} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. (72, 27, D) a +2 scale mail of poison resistance (unseen) (72, 36, D) a +4 long sword of protection (unseen) (72, 37, D) a +2 flail of protection (unseen) (73, 16, D) the +0 crystal plate armour of Giaxom {+Blink Will+ rCorr} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (73, 17, D) a +1 ring mail of cold resistance (unseen) (73, 22, D) an iguana corpse (skeletalised by now) (73, 26, D) a +0 heavy war axe (unseen) (73, 27, D) 4 scrolls of enchant armour (73, 36, D) the +7 longbow "Gram" {drain, rF++} rF++: It greatly protects you from fire. (unseen) (73, 37, D) a +2 shortbow of freezing (unseen) (75, 1, D) a +5 chain mail of ponderousness