void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a +4 great mace of protection (unseen) (37, 1, D) a phial of floods a hell hog corpse (37, 3, D) a hell hog corpse (38, 1, D) +1 acid dragon scales (unseen) (38, 2, D) a hell hog corpse (39, 1, D) a book of Transmutation (40, 1, D) a +2 heavy halberd (unseen) (40, 2, D) a +1 demon trident (still there?) a +0 chain mail (still there?) a human corpse (still there?) (41, 1, D) a +1 heavy glaive (unseen) (42, 1, D) a +1 scale mail of poison resistance (unseen) (47, 6, D) a death yak skeleton a yak skeleton (47, 7, D) a death yak skeleton (47, 30, D) 5 large rocks (47, 31, D) 4 large rocks a +0 giant spiked club a +0 giant club a stone giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (47, 32, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (48, 5, D) a komodo dragon skeleton (48, 6, D) an elephant skeleton (48, 17, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (48, 29, D) 5 large rocks (48, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (49, 1, D) a water moccasin skeleton (49, 6, D) a staff of earth a +0 robe a spriggan skeleton a komodo dragon skeleton a water moccasin skeleton (49, 12, D) a staff of earth (unseen) (49, 24, D) a +2 scale mail of fire resistance (unseen) (49, 28, D) a +0 giant club a +0 giant club a +0 giant spiked club (49, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (49, 36, D) the +6 orcbow of Domination {flame, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (49, 37, D) a +4 ring of protection (50, 0, D) a +1 bardiche of venom (50, 28, D) a +0 giant club a +0 giant spiked club (50, 29, D) a +0 giant club a +0 giant spiked club (51, 1, D) a staff of air (unseen) (51, 12, D) a +0 leather armour (51, 13, D) a +0 dagger of venom (still there?) the Parchment of Sizzling Companions (still there?) Spells Type Level a - Call Imp Summoning 2 b - Inner Flame Hexes/Fire 3 c - Ignite Poison Fire/Alchemy 4 d - Detonation Catalyst Fire/Alchemy 5 (51, 24, D) a +2 antimagic halberd (51, 25, D) a +1 heavy hand axe (51, 36, D) a staff of cold (51, 37, D) a +1 rapier of holy wrath (52, 1, D) the amulet of Maicsa {Spirit Rampage Will+ Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Cheibriados disapproves of the use of such an item. (unseen) (52, 12, D) a +0 scimitar of draining (52, 13, D) a ring of wizardry (52, 17, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (52, 24, D) an amulet of reflection (52, 25, D) a staff of fire (52, 26, D) 4 large rocks (52, 36, D) a +2 orcbow of draining (53, 1, D) a book of the Fortress (53, 12, D) the +1 demon trident "Xicus" {flame, *Slow rN+ Str+3 Dex+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (53, 13, D) the +8 war axe of Dung {protect, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (53, 15, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (53, 16, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 plate armour of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (53, 18, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +6 dire flail of protection (still there?) (53, 19, D) a +0 rapier a +0 rapier a +0 leather armour (53, 36, D) a +2 heavy spear (unseen) (53, 37, D) a +2 mace of draining (54, 0, D) a +0 pair of gloves of infusion (54, 1, D) a +2 hand axe of freezing (54, 13, D) the +2 leather armour "Naliph" {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (54, 14, D) a +1 trident of flaming (unseen) (54, 16, D) a +0 dagger a +0 shortbow a +0 leather armour (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a +3 mace of protection (unseen) (54, 36, D) a +3 trident of protection (unseen) (55, 0, D) a staff of conjuration (unseen) (55, 12, D) the +4 shortbow "Locud" {speed, Will- MP+9 SInv} Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (unseen) (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a ring of ice (57, 43, D) a water moccasin corpse (skeletalised by now) (58, 44, D) a yak corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (59, 37, D) the +3 chain mail of Page Lie {Str-2 Int+3 Dex+2} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (59, 44, D) a cane toad corpse (skeletalised by now) (60, 37, D) a +0 shortbow of flaming (61, 0, D) a +0 plate armour of willpower (61, 4, D) a +1 rapier of electrocution a +0 robe a spriggan corpse (skeletalised by now) (61, 8, D) a +0 buckler of protection (unseen) (61, 16, D) the staff "Xuok" {rC- SInv Stlth+ Tloc Earth} [staff of earth] rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (61, 26, D) a +2 plate armour of cold resistance (unseen) (61, 36, D) a ring of willpower (62, 0, D) a +3 scale mail of fire resistance (62, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a +1 hand axe of electrocution (62, 9, D) a +2 chain mail of poison resistance (62, 16, D) the +1 robe of the Known World {rF+ rC+ rCorr Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (62, 17, D) the +9 lajatang of Prudence {drain, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (62, 22, D) a +0 trident of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 23, D) a wind drake corpse (skeletalised by now) (62, 26, D) the +0 shortbow "Ox" {elec, ^Contam Will+ rCorr MP+8} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (unseen) (62, 27, D) the +0 plate armour of Vovvut {Harm rC++ Str+2 Int+3} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (62, 36, D) a +2 scimitar of holy wrath (unseen) (62, 37, D) a ring of wizardry (63, 0, D) a +4 chain mail of positive energy (unseen) (63, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a +0 robe of willpower (63, 17, D) the staff "Tanires" {^Contam rElec rCorr Ice Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (63, 21, D) a +0 shortbow (63, 22, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (63, 26, D) a +0 leather armour of poison resistance (63, 27, D) a staff of earth (unseen) (63, 36, D) the +1 robe of Dice, Bag, and Bottle {Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (63, 37, D) an amulet of guardian spirit (64, 17, D) a staff of death (unseen) (64, 23, D) a +0 shortbow (64, 27, D) a staff of death (65, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 0, D) a staff of cold (unseen) (68, 0, D) a staff of air (68, 11, D) a +0 trident (68, 12, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 0, D) a +3 leather armour of fire resistance (unseen) (69, 11, D) a +0 trident (69, 13, D) a +0 trident (69, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (69, 23, D) a +0 long sword a red draconian corpse (skeletalised by now) (69, 36, D) a +0 whip of electrocution (unseen) (70, 9, D) the +0 robe "Dyekkojobb" {^Contam rCorr Dex+4} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (70, 13, D) a +0 trident a boomerang (70, 23, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 37, D) the staff of Majestic Innocence {rN+ rCorr Int-5 Necro Tloc} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (70, 41, D) a +0 rapier of draining (still there?) a +0 robe (still there?) (71, 8, D) a staff of death (71, 16, D) a +1 spear of flaming (unseen) (71, 17, D) a staff of cold (unseen) (71, 22, D) a +0 flail a draconian corpse (skeletalised by now) (71, 23, D) a +0 club a +0 flail a draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (71, 26, D) a staff of cold (unseen) (71, 27, D) the staff "Hyedgh" {rN+ Will+ Str+5 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. (unseen) (71, 40, D) a +0 short sword a +0 robe (72, 17, D) a +2 leather armour of fire resistance (72, 27, D) a +0 plate armour of willpower (72, 36, D) a book of the Moon (72, 37, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a black bear corpse (skeletalised by now) (72, 42, D) a +0 short sword a +0 robe (73, 1, D) a staff of fire (unseen) (73, 2, D) a +3 dagger of freezing (still there?) a +0 robe (still there?) (73, 17, D) the +0 leather armour "Gengyino" {Will+ Slay+3} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (73, 27, D) a +2 leather armour of fire resistance (unseen) (73, 36, D) the staff "Wyucul" {rElec rC- Stlth+ Tloc Air Alch} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 40, D) a +0 spear