Dungeon Sprint DCSS version 0.34-a0-54-g592ff4ed9a (webtiles) character file. Game seed: 17527436774563031176 50 void236 the Changeling (level 3, -1/28 HPs) Began as a Merfolk Shapeshifter on May 19, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:57 (223 turns). void236 the Changeling (Merfolk Shapeshifter) Turns: 223, Time: 00:00:58 Health: -1/28 AC: 0 Str: 16 XL: 3 Next: 79% Magic: 3/3 EV: 20 Int: 9 God: Gold: 27 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . a - melded +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no teleportation @: flux-form, engulfed, glowing A: contaminating, glow, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were in the Dungeon. You were overflowing with transmutational energy. You visited 1 branch You collected 27 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Scrolls j - 2 scrolls of poison {unknown} k - a scroll of blinking m - a scroll of torment {unknown} n - a scroll of identify {unknown} Potions c - a potion of lignification f - 5 potions of mutation {unknown} g - a potion of heal wounds h - a potion of haste i - 2 potions of magic l - 2 potions of enlightenment o - a potion of cancellation {unknown} Baubles b - 2 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 2.6 Fighting + Level 3.5 Dodging + Level 1.0 Stealth + Level 5.2 Unarmed Combat * Level 7.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% N/A 52% 2 Dazzling Flash Hex/Fire 0% N/A 77% 3 Cause Fear Hex 0% N/A 99% 4 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You start waiting. You open the door. There is an open door here. You now have 18 gold pieces (gained 15). f - a blue potion; j - a scroll labelled ASSIERUCABB j - 2 scrolls labelled ASSIERUCABB (gained 1) f - 2 blue potions (gained 1); l - 2 potions of enlightenment f - 4 blue potions (gained 2); m - a scroll labelled ORUSUMA DUDO n - a scroll labelled IMOEFA ITOENORHUWK f - 5 blue potions (gained 1); o - a cyan potion You now have 27 gold pieces (gained 9). There is an open door here. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. You open the door. A water elemental comes into view. The water elemental hits you! The water elemental engulfs you in water! There is an open door to the Ecumenical Temple, spattered with blood here. You hit the water elemental. The water elemental begins to glow. The water elemental is lightly damaged. The water elemental completely misses you. You barely miss the water elemental. The water elemental is lightly damaged. The water elemental misses you. You hit the water elemental but do no damage. The water elemental glows dangerously bright. The water elemental is lightly damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##.......#..#..# #.##.##...#..#..###+#+## #.##.###..##'#..#....... .####.##..###...pE⌠..... ###..##..####...#...#### .....##..###....#.⌠.# ##..##†..##.....#...# #..##....#†.)...#+### ..###..##.#.....# ..# #..#####....# ▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (heavy contam, engulfing you). Vanquished Creatures Crazy Yiuf (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Merfolk Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 54 | D | Got the Anthology of the Curse 87 | D | Noticed Crazy Yiuf 98 | D | Reached skill level 6 in Shapeshifting 98 | D | Reached XP level 2. HP: 19/23 MP: 2/2 102 | D | Killed Crazy Yiuf 103 | D | Reached skill level 1 in Stealth 103 | D | Reached skill level 5 in Unarmed Combat 103 | D | Reached skill level 7 in Shapeshifting 103 | D | Reached XP level 3. HP: 11/28 MP: 3/3 219 | D | Noticed a water elemental 223 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Unarmed Combat | 4 5 | 5.2 Shapeshifting | 6 7 | 7.7 Stealth | 1 | 1.0 Fighting | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 19 Use: Potion || 2 Stab: Sleeping || 1 Armour: Animal skin || 5 Skin || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 228 | 2 | 102 | 74 | 1 | 230.0 | Dungeon | 230 | 228 | 2 | 102 | 74 | 1 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 230 daAuts