void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Ferocious Mirth {Fly} [quill talisman] Fly: It grants you flight. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 0, D) a ring of positive energy (61, 3, D) a +0 dagger a +0 leather armour (61, 8, D) the +4 scale mail "Beozos" {*Slow rC+ Dex+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (61, 9, D) a +0 mace (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a +1 heavy orcbow (unseen) (62, 0, D) a +1 ring mail of fire resistance (62, 9, D) a +0 dagger a +0 robe a ring of protection from fire an orc corpse (skeletalised by now) (62, 17, D) a +4 battleaxe of electrocution (unseen) (62, 26, D) 4 potions of haste (62, 27, D) 4 potions of haste (63, 0, D) the +8 long sword of the Doomed Warrior {protect, *Rage rC+ rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (63, 8, D) a +5 shortbow (unseen) (63, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) the +4 glaive "Fewifuu" {pain, rC+ rN+ Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (63, 17, D) a +3 scale mail of cold resistance (unseen) (63, 26, D) a +3 ring mail of cold resistance (63, 27, D) a staff of conjuration (unseen) (64, 9, D) a +0 dagger an orc corpse (skeletalised by now) (64, 26, D) the +1 ring mail of Failure {Rampage +Inv Str+3} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). (unseen) (64, 27, D) +2 shadow dragon scales (unseen) (65, 26, D) a +0 flail of protection (unseen) (68, 2, D) an adder corpse (skeletalised by now) (69, 36, D) a +6 falchion of holy wrath (unseen) (70, 1, D) a water moccasin corpse (skeletalised by now) (70, 2, D) an adder corpse (skeletalised by now) (70, 8, D) a +3 triple crossbow of freezing a wolf corpse (skeletalised by now) (70, 36, D) the staff of Chance {Str-3 Int+4 Dex+4 Earth} [staff of earth] Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (unseen) (70, 37, D) the Discursus on Created Incineration Spells Type Level a - Foxfire Conjuration/Fire 1 b - Call Imp Summoning 2 c - Sphinx Sisters Hexes/Summoning 7 d - Fire Storm Conjuration/Fire 9 (unseen) (71, 8, D) a +4 morningstar of holy wrath (71, 16, D) a +3 partisan of venom (unseen) (71, 17, D) a +1 flail of protection (unseen) (71, 26, D) a +5 heavy partisan (unseen) (71, 27, D) a +2 short sword of venom (unseen) (71, 36, D) a staff of cold (unseen) (71, 37, D) a +2 morningstar of flaming (unseen) (72, 8, D) a jackal corpse (skeletalised by now) (72, 9, D) a +4 antimagic sling (unseen) (72, 17, D) a +2 mace of protection (72, 26, D) a staff of air (72, 36, D) a ring of willpower (72, 37, D) a staff of conjuration (unseen) (73, 16, D) a +1 arbalest of flaming (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a +1 dagger of holy wrath (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) the +1 dagger "Hete Gop" {protect, Fly rC+ Str+4 Dex+3} Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (73, 37, D) a staff of air (unseen)