void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 26, D) a staff of air (unseen) (62, 8, D) a +3 chain mail of willpower (62, 12, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 16, D) a +1 hand axe of electrocution (62, 17, D) the +7 war axe of Siapsasch {vamp, rCorr Str+8 Int-2} rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). (62, 26, D) a staff of cold (unseen) (62, 27, D) a +1 plate armour of positive energy (unseen) (63, 0, D) a +1 war axe of venom (unseen) (63, 8, D) a +2 great sword of electrocution (unseen) (63, 10, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a +0 mace of draining (63, 17, D) a staff of death (unseen) (63, 18, D) 5 large rocks (63, 20, D) a +0 trident (63, 21, D) a +0 trident a +0 orcbow a +0 shortbow a merfolk corpse a centaur corpse (63, 26, D) a scroll of acquirement (63, 27, D) a scroll of brand weapon (64, 16, D) a +2 plate armour of poison resistance (unseen) (64, 17, D) a +1 scale mail of cold resistance (unseen) (64, 22, D) a wind drake corpse (64, 26, D) a staff of alchemy (unseen) (64, 27, D) the +0 trident of Classification {drain, Int+4} Int+4: It affects your intelligence (+4). (unseen) (65, 26, D) a +2 robe (unseen) (67, 0, D) +1 fire dragon scales (unseen) (67, 3, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) a +0 glaive of freezing (68, 3, D) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) the +4 trident of Circular Logic {venom, rPois Str+5 Int-4 SInv} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (71, 16, D) the +9 sling of the Trees {heavy, *Slow Will++ Int+3 Dex+2} *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (71, 17, D) a +3 leather armour of cold resistance (unseen) (71, 26, D) a +0 hand axe of venom (72, 8, D) the wellspring talisman of the Zealous Jabberwock {rN+ Str+2 Dex+2 Slay+2} [wellspring talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (72, 9, D) a staff of death (unseen) (72, 16, D) the +0 morningstar "Omiolua" {pain, Will+ Int+2 SInv} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (72, 17, D) the +3 ring mail of the Ego {rF++} rF++: It greatly protects you from fire. (72, 26, D) a +0 heavy mace (72, 27, D) a +4 shortbow of freezing (73, 1, D) a +4 heavy broad axe (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a +3 shortbow (unseen) (73, 26, D) the +5 dagger of Ypsew {heavy, rElec MP+7 Dex+3} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (75, 1, D) a staff of conjuration (unseen)