void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +3 plate armour of fire resistance (unseen) (49, 36, D) a staff of air (unseen) (49, 37, D) a lightning rod (4/4) (50, 25, D) the +1 ring mail of the Ace of Swords {Int+4} Int+4: It affects your intelligence (+4). (unseen) (50, 36, D) a staff of cold (unseen) (50, 37, D) a +2 war axe of freezing (unseen) (51, 24, D) a +4 dagger of speed (unseen) (51, 25, D) a book of the Tundra (51, 36, D) a +3 dagger of draining (unseen) (51, 37, D) a tin of tremorstones (2/2) (52, 25, D) the Volume of Transportation and Mechanics Spells Type Level a - Lesser Beckoning Translocation 2 b - Launch Clockwork Bee Forgecraft 3 c - Gell's Gavotte Translocation 6 (unseen) (52, 36, D) a +1 spear of flaming (unseen) (52, 37, D) a book of Scorching (53, 24, D) a staff of fire (unseen) (53, 25, D) the ring "Lakaokes" {Will++ MP+9} [ring of magical power] Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (53, 36, D) a book of Necromancy (53, 37, D) a +1 morningstar of protection (unseen) (54, 24, D) a +2 short sword of draining (unseen) (54, 25, D) an amulet of guardian spirit (54, 36, D) a book of Contraptions (55, 24, D) the scarab talisman "Ihedam" {*Silence rElec rC+ Int+4} [scarab talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (59, 36, D) a +2 ring mail of fire resistance (unseen) (59, 37, D) a +2 plate armour of cold resistance (unseen) (60, 36, D) the Book of Citrinitas Spells Type Level a - Petrify Alchemy/Earth 4 b - Alistair's Intoxication Alchemy 5 c - Eringya's Noxious Bog Alchemy 6 (unseen) (60, 37, D) a +3 plate armour of poison resistance (unseen) (61, 0, D) the +8 flail of the Smoking Olm {drain, rN+} rN+: It protects you from negative energy. (61, 16, D) the +8 shortbow of Ragnarok {freeze, *Corrode rElec Str+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (61, 26, D) a +2 trident of protection (unseen) (61, 36, D) a staff of conjuration (61, 37, D) a +2 heavy falchion (unseen) (62, 1, D) a +1 dagger of venom (unseen) (62, 3, D) a river rat corpse (skeletalised by now) (62, 8, D) a staff of death (62, 16, D) the +4 chain mail "Fosofyf" {rElec Regen+ Int+3 Dex-2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (62, 17, D) a staff of air (unseen) (62, 26, D) a +3 flail of protection (unseen) (62, 29, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) an amulet of faith (62, 37, D) a +0 great sword of holy wrath (unseen) (63, 0, D) a +2 spear of venom (unseen) (63, 11, D) a wolf corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) the +5 scimitar of Purphulo {speed, Str+2} Str+2: It affects your strength (+2). (unseen) (63, 26, D) a +0 spectral giant club (63, 27, D) a +2 plate armour of poison resistance (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a +0 quarterstaff a +0 robe a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 36, D) a +1 scale mail of positive energy (unseen) (63, 37, D) a Young Poisoner's Handbook (64, 16, D) a +1 dagger of venom (unseen) (64, 26, D) the +0 broad axe of the Lurker {freeze, rN++ rCorr Int-5 SInv} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (65, 26, D) the +4 glaive "Uwkidurph" {heavy, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (65, 30, D) a black bear corpse (skeletalised by now) (65, 31, D) a wolf corpse (skeletalised by now) (65, 41, D) a glowing shapeshifter corpse (68, 0, D) a staff of conjuration (69, 0, D) the +7 hand axe of Quantum Leap {venom, rF- rC+ rN++ Dex+2} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (69, 36, D) a staff of earth (unseen) (70, 9, D) a +2 leather armour of cold resistance (unseen) (71, 8, D) the +4 dagger of Fonem {venom, rF+} rF+: It protects you from fire. (71, 12, D) a hell hound corpse (skeletalised by now) (71, 27, D) the Unrestrained Analects (71, 36, D) the +7 battleaxe "Xom's Attic" {protect, *Rage rF+ rN++ Int-4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). (71, 37, D) a +1 troll leather armour (unseen) (71, 42, D) a +0 flail a +0 robe (72, 8, D) the +3 hand axe of the Eggplant {freeze, Str+3} Str+3: It affects your strength (+3). (72, 17, D) a +2 halberd of venom (72, 26, D) a +1 antimagic scimitar (72, 32, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) the +6 hand axe "Peilur" {vamp, rElec rPois Int+4 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (72, 37, D) a +3 antimagic demon blade (72, 39, D) a +0 war axe a +0 robe (73, 1, D) a +3 ring mail of cold resistance (unseen) (73, 17, D) a staff of alchemy (73, 26, D) the +4 rapier of True Grit {flame, rPois rCorr Dex-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (unseen) (73, 27, D) the +9 flail of the Eel {flame, rElec rF+ rC+++} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. (unseen) (73, 32, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (75, 1, D) a +3 chain mail of cold resistance (unseen)