Dungeon Sprint DCSS version 0.34-a0-94-g129f5b2170 (webtiles) character file. Game seed: 8338125938189134473 397 void236 the Frost Mage (level 6, -7/43 HPs) Began as a Barachi Ice Elementalist on May 30, 2025. Was a Believer of Vehumet. Mangled by a water moccasin (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:18 (263 turns). void236 the Frost Mage (Barachi Ice Elementalist) Turns: 263, Time: 00:02:19 Health: -7/43 AC: 2 Str: 9 XL: 6 Next: 83% Magic: 11/19 EV: 12 Int: 36 God: Vehumet [**....] Gold: 0 SH: 0 Dex: 12 Spells: 14/15 levels left rFire . . . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . A - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... y - amulet of regeneration Stlth ++ t - +6 ring of intelligence HPRegen 1.07/turn u - +6 ring of intelligence MPRegen 0.16/turn %: no teleportation, mayhem @: lethally poisoned (-7 -> -8), slow A: amphibious, frog-like legs 1, +LOS a: Hop, Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) A - an orb of mayhem (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (worn) u - a +6 ring of intelligence (worn) v - a +6 ring of strength w - a +6 ring of strength y - an amulet of regeneration (worn) Wands x - a wand of mindburst (5) Scrolls g - 2 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 7 potions of curing d - 5 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous k - a +0 sack of spiders Skills: + Level 1.0 Fighting + Level 4.8 Dodging + Level 3.9 Stealth + Level 5.0 Spellcasting * Level 6.3 Conjurations * Level 14.0 Ice Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 62% 3d10 3% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Ozocubu's Armour Ice 83% N/A 1% 3 Summon Ice Beast Ice/Summ 56% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You freeze the water moccasin. You feel better. The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin closely misses you. The water moccasin bites you. The water moccasin completely misses you. The water moccasin barely misses you. Casting: Freeze (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, slow, 100% to hit) You freeze the water moccasin! You feel better. The water moccasin is severely wounded. The water moccasin seems to slow down. The water moccasin barely misses you. The water moccasin bites you. Casting: Freeze (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, slow, 100% to hit) You freeze the water moccasin. You feel better. The water moccasin is almost dead. The water moccasin bites you but does no damage. The water moccasin barely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin completely misses you. Casting: Freeze (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, slow, 100% to hit) You freeze the water moccasin. You feel better. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The water moccasin flies into a frenzy! You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin misses you. x2; The water moccasin bites you! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓...)|...▓..?|[...▓ ▓...[....▓..[.)...▓ ▓........▓........▓ ▓........▓........▓ ▓.▓....▓.▓S▓S...▓.▓ ▓...©....▓.@S©....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, an adder and a neutral water moccasin (frenzied). Vanquished Creatures 2 water moccasins (D) A scorpion (D) An orc priest (D) An orc wizard (D) An orc (D) 6 creatures vanquished. Vanquished Creatures (collateral kills) 3 scorpions (D) 3 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | void236 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a transporter. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an opulent altar of Gozag. 18 | D | Became a worshipper of Vehumet 18 | D | Offered knowledge of Sandblast by Vehumet. 31 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 51 | D | Reached skill level 6 in Ice Magic 51 | D | Reached XP level 2. HP: 19/19 MP: 6/6 105 | D | Entered arena 2. 105 | D | Noticed a weeping skull 105 | D | Found a transporter. 109 | D | Entered arena 3. 109 | D | Found a transporter. 115 | D | Reached skill level 8 in Ice Magic 115 | D | Reached XP level 3. HP: 14/24 MP: 8/8 115 | D | Reached * piety under Vehumet 116 | D | Reached skill level 9 in Ice Magic 116 | D | Reached XP level 4. HP: 18/30 MP: 9/9 178 | D | Entered arena 4. 178 | D | Noticed a draconian 178 | D | Noticed a white draconian 178 | D | Noticed a draconian 178 | D | Noticed a draconian 178 | D | Found a transporter. 183 | D | Entered arena 5. 183 | D | Found a transporter. 187 | D | Reached skill level 5 in Conjurations 187 | D | Reached skill level 10 in Ice Magic 187 | D | Reached XP level 5. HP: 35/35 MP: 10/10 190 | D | Reached skill level 11 in Ice Magic 190 | D | Offered knowledge of Stone Arrow by Vehumet. 190 | D | Reached ** piety under Vehumet 191 | D | Reached skill level 12 in Ice Magic 191 | D | Reached XP level 6. HP: 36/41 MP: 12/12 194 | D | Reached skill level 13 in Ice Magic 242 | D | Entered arena 6. 242 | D | Noticed a water moccasin 242 | D | Noticed a water moccasin 242 | D | Noticed a water moccasin 242 | D | Noticed a water moccasin 242 | D | Found a transporter. 248 | D | HP: 2/41 [water moccasin (9)] 256 | D | Killed a water moccasin 257 | D | Reached skill level 1 in Fighting 257 | D | Reached skill level 5 in Spellcasting 257 | D | Reached skill level 14 in Ice Magic 257 | D | HP: 2/43 [water moccasin (8)] 263 | D | Killed a water moccasin 263 | D | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.8 Stealth | 3 | 3.9 Spellcasting | 3 4 5 | 5.0 Conjurations | 4 5 6 | 6.3 Ice Magic | 6 8 9 10 12 14 | 14.0 Fighting | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Freeze | 1 | 16 || 17 Evoke: Wand | 7 | 2 || 9 Sack of spiders | | 1 || 1 Use: Potion | 1 | 8 || 9 Scroll | 1 | 1 || 2 Armour: Robe | 1 | 38 || 39 Dodge: Dodged | 1 | 45 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 275 | 275 | 0 | 119 | 0 | 1 | 275.0 | Dungeon | 275 | 275 | 0 | 119 | 0 | 1 | 275.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 275 daAuts