void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman "Nozxuss" {rPois rC+ rN+ Will-} (still there?) [spider talisman] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the Undertaker {rElec rCorr} (still there?) [lupine talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a ring of fire (60, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (60, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) a +2 scimitar of flaming (unseen) (60, 41, D) a +0 rapier a +0 rapier a +0 leather armour a ring of magical power (61, 0, D) a staff of cold (unseen) (61, 8, D) a +2 scale mail of willpower (unseen) (61, 13, D) a throwing net (61, 21, D) a +0 trident (61, 23, D) a +0 trident 2 boomerangs (61, 26, D) the +4 spear of Abaymoer {elec, rN+} rN+: It protects you from negative energy. (unseen) (61, 31, D) a +0 trident 3 boomerangs (61, 37, D) a +3 scale mail of fire resistance (unseen) (61, 41, D) a +4 long sword of electrocution (unseen) (61, 43, D) a +6 scimitar of protection (unseen) (62, 8, D) a +8 heavy battleaxe (unseen) (62, 9, D) a +3 orcbow of flaming (unseen) (62, 16, D) the +0 leather armour "Toudefou" {rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (62, 17, D) a +2 short sword of speed (62, 21, D) a +0 trident (62, 26, D) a +1 pair of gloves of dexterity (62, 31, D) 3 large rocks a +0 trident 2 throwing nets (62, 37, D) the ring "Zichis" {rC+ Int+6 Slay+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (62, 42, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (63, 0, D) a +8 chain mail of ponderousness (unseen) (63, 8, D) a manual of Stealth (63, 16, D) a +2 leather armour of fire resistance (63, 20, D) a +0 trident 2 boomerangs (63, 29, D) 6 large rocks a cyclops corpse (63, 31, D) a +0 trident a +0 trident a merfolk corpse a merfolk corpse (63, 37, D) a book of Wicked Creation (64, 29, D) a +0 trident a boomerang (64, 31, D) a +0 trident 2 boomerangs a merfolk corpse (65, 26, D) a +0 sling of freezing (unseen) (68, 0, D) a +5 eveningstar of protection (69, 0, D) a +1 spectral giant club (69, 36, D) a staff of cold (unseen) (70, 37, D) a +2 ring mail of cold resistance (unseen) (71, 8, D) the quill talisman of Agi Kexa {rElec rF+} [quill talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (71, 16, D) the +1 helmet of Impatience {MP+11 Str+3} MP+11: It affects your magic capacity (+11). Str+3: It affects your strength (+3). a jackal skeleton (71, 17, D) the +11 eveningstar of Vodka {freeze, rC+ MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (71, 39, D) a +0 orcbow (71, 40, D) 3 large rocks a +0 trident a +0 trident a cyclops corpse a merfolk corpse a merfolk corpse (71, 41, D) a +0 trident (72, 9, D) the +9 great mace "Fourubbe" {protect, rPois} rPois: It protects you from poison. (72, 19, D) an iguana corpse (skeletalised by now) (72, 22, D) a cane toad corpse (skeletalised by now) (72, 27, D) a +4 battleaxe of electrocution (unseen) (72, 37, D) a staff of alchemy (72, 40, D) a +0 trident (72, 41, D) a wind drake corpse (73, 1, D) a staff of death (unseen) (73, 16, D) a +1 glaive of freezing (unseen) (73, 17, D) a +2 spectral quarterstaff (73, 26, D) a +0 leather armour of fire resistance (unseen) (73, 27, D) a +2 dagger of speed (unseen) (73, 40, D) a +0 trident a merfolk corpse