void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Arcane {rCorr} [lupine talisman] rCorr: It protects you from acid and corrosion. an inkwell talisman a quill talisman (11, 0, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 12, D) a +0 long sword of holy wrath (60, 13, D) a +0 mace (still there?) a staff of necromancy (still there?) a +0 morningstar (still there?) a draconian corpse (skeletalised by now) (still there?) (61, 0, D) a staff of air (61, 8, D) a staff of necromancy (unseen) (61, 16, D) a parchment of Chain Lightning (62, 9, D) a +1 ring mail of cold resistance (62, 16, D) a parchment of Alistair's Intoxication (62, 17, D) a parchment of Olgreb's Toxic Radiance (63, 0, D) a +5 hand axe of venom (63, 8, D) a +0 dagger (63, 16, D) a +3 trident of venom (unseen) (63, 17, D) the +6 short sword of Impatience {holy, *Rage rC++ rN+++ Int-4} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). (unseen) (64, 16, D) a ring of wizardry (64, 17, D) a ring of poison resistance (67, 0, D) a staff of fire (unseen) (69, 0, D) a +4 halberd of venom (unseen) (69, 11, D) a +1 dagger of electrocution (unseen) (69, 12, D) a hell hound corpse (69, 13, D) a hell hound corpse (69, 21, D) a cane toad corpse (69, 31, D) a komodo dragon corpse (70, 9, D) the -2 pair of gloves "Ihabb" {rN+} rN+: It protects you from negative energy. (70, 21, D) a komodo dragon corpse (70, 22, D) a bullfrog corpse (70, 32, D) a wolf corpse (71, 16, D) the earth staff "Qunos" {rF+ rC+ Summ Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (71, 26, D) a +2 robe of positive energy (unseen) (71, 27, D) the +2 scale mail of Pan-Flutes {rN++} rN++: It greatly protects you from negative energy. (unseen) (72, 16, D) a staff of necromancy (72, 17, D) the +7 glaive "Seytew Uvop" {venom, Str+2 Int+2 Dex+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (73, 1, D) a +2 morningstar of holy wrath (unseen) (73, 17, D) a +4 bardiche of venom (unseen) (73, 27, D) +0 steam dragon scales (75, 1, D) a +0 dagger (75, 2, D) a staff of conjuration a +0 robe