void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a dragon-coil talisman (still there?) a staff of fire (still there?) (49, 38, D) a staff of necromancy (unseen) (50, 36, D) the ring of Huvusu {rElec rN+ Str+2 Int+3} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (51, 36, D) a scroll of brand weapon (51, 37, D) a +2 scimitar of electrocution (unseen) (52, 36, D) a book of Movement (still there?) an orb of stardust (still there?) (54, 36, D) a phantom mirror (still there?) a ring of wizardry (still there?) a +2 short sword of venom (still there?) (60, 36, D) a +0 spectral giant spiked club (60, 40, D) a +2 vampiric halberd (61, 4, D) a +0 long sword a +0 robe a ring of protection from cold a +0 rapier a +0 robe (61, 8, D) a +2 pair of boots of stealth (61, 16, D) a parchment of Passage of Golubria (61, 36, D) a +3 chain mail of cold resistance (62, 0, D) a +1 mace of protection (62, 9, D) a staff of conjuration (62, 17, D) the +10 eveningstar of Insufficient Pleasure {heavy, rC+ Str+3 Int+3 Dex-2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (62, 26, D) a +5 trident of freezing (62, 37, D) a staff of fire (63, 9, D) a +0 flail (63, 17, D) a blade talisman (63, 26, D) a +0 robe (63, 27, D) a +1 plate armour of willpower (63, 28, D) a +0 great sword a +2 plate armour of archery (63, 29, D) a +0 trident (63, 30, D) a +4 spear of freezing a +0 robe (63, 36, D) the +5 long sword "Casuko" {flame, *Rage Fly Str+7 Int-4} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). (63, 37, D) a +0 trident of freezing (64, 16, D) a staff of necromancy (unseen) (64, 17, D) a +7 scimitar of electrocution (unseen) (64, 26, D) a +0 robe (64, 27, D) the +0 longbow of Chagrin {flame, rC- Int+2 Dex+2} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (64, 28, D) a +0 battleaxe (still there?) a +3 plate armour of poison resistance (still there?) (65, 26, D) a +5 sling of draining (unseen) (67, 0, D) a +2 antimagic broad axe (unseen) (68, 0, D) the +5 hand axe of Ignis's Indignation {flame, Stlth+} Stlth+: It makes you more stealthy. (68, 37, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a staff of air (unseen) (69, 36, D) a +1 sling of electrocution (unseen) (69, 37, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 8, D) a +0 short sword of venom (70, 10, D) a +0 dire flail (70, 36, D) a +1 leather armour of cold resistance (unseen) (70, 37, D) a ring of protection from fire (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +2 helmet of intelligence (unseen) (71, 17, D) a +2 quarterstaff of holy wrath (unseen) (71, 26, D) a +0 dagger a +0 robe a ring of resist corrosion an orc corpse (skeletalised by now) (71, 27, D) the air staff of Painful Death {rElec Dex+3 Air} (still there?) [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. a +0 club (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) a +0 trident a +1 dagger of protection (71, 37, D) a +0 shortbow a +6 ring of intelligence (71, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 8, D) a +2 scale mail of poison resistance (72, 12, D) a hell hound corpse (skeletalised by now) (72, 17, D) a +1 short sword of holy wrath (72, 26, D) a +0 hand axe a staff of alchemy (72, 27, D) a +1 dagger of pain (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (72, 30, D) a +0 flail 3 boomerangs a +0 chain mail (73, 3, D) a steam dragon corpse (skeletalised by now) (73, 27, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 36, D) the +7 Throatcutter {drain, coup de grace} (still there?) the ring "Kuplaihup" {rElec rPois rC+ Will+ Str+2} (still there?) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (73, 37, D) a +0 orcbow a parchment of Martyr's Knell a centaur corpse (skeletalised by now) (73, 38, D) a +2 trident of distortion (unseen) (74, 3, D) a steam dragon corpse (skeletalised by now) (74, 37, D) a +0 orcbow