volde25 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +3 great sword of protection (61, 23, D) a wolf corpse (61, 26, D) a book of Transfigurations (62, 0, D) a +2 long sword of holy wrath (62, 8, D) the +1 glaive of Evolution {speed, rPois rC++ rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It greatly protects you from cold. It protects you from poison. It protects you from negative energy. (62, 9, D) an uncursed staff of summoning (62, 11, D) a scorpion corpse a scorpion corpse (62, 16, D) the cursed +0 scale mail "Suynuf" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (62, 17, D) an uncursed ring of sustain attributes (62, 21, D) a black bear corpse (62, 26, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 0, D) a +2 whip of holy wrath (63, 3, D) an uncursed staff of cold (63, 8, D) a cursed staff of conjuration (63, 16, D) a +2 falchion of electrocution (63, 17, D) a +0 rapier (63, 21, D) a +2 robe of magic resistance a spriggan corpse a black bear corpse (63, 26, D) an uncursed ring of sustain attributes (63, 27, D) a phial of floods (63, 29, D) a +0 flail of distortion a +0 robe (64, 16, D) an uncursed staff of energy (64, 17, D) a +7 hunting sling of flaming (64, 26, D) a +2 ring mail of poison resistance (64, 27, D) an uncursed staff of wizardry (65, 26, D) a +4 halberd of venom (67, 0, D) a +2 buckler of resistance (67, 3, D) a +0 rapier a +0 robe (68, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (68, 3, D) a +0 rapier a +0 robe (69, 1, D) a wand of lightning (5/15) a wand of disintegration (7/24) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (69, 36, D) Gaisifan's Almanac of Damaging Boosts Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Searing Ray Conjuration 2 d - Spectral Weapon Hexes/Charms 3 e - Bolt of Cold Conjuration/Ice 6 f - Bolt of Fire Conjuration/Fire 6 (70, 8, D) a +2 robe of magic resistance (70, 9, D) a +0 shield of reflection (70, 12, D) a +0 dagger (unseen) (70, 36, D) a plain deck of summoning (70, 37, D) a +1 demon trident of venom (71, 12, D) a +0 short sword (71, 13, D) an arrow (71, 16, D) a +0 rapier (71, 22, D) a +3 morningstar of venom a cursed +0 robe (71, 26, D) an uncursed staff of death (71, 27, D) a +2 plate armour of fire resistance (71, 29, D) 3 large rocks (still there?) a +0 shortbow (still there?) (71, 36, D) a +1 ice dragon armour (71, 37, D) a +0 buckler (unseen) (71, 41, D) 4 bolts (71, 42, D) a bolt (72, 8, D) a +0 dagger (72, 9, D) a -3 shortbow an uncursed staff of air 16 arrows a +0 leather armour an uncursed amulet of faith (72, 10, D) an arrow (72, 11, D) an arrow (72, 16, D) a +2 ring mail of fire resistance (72, 17, D) a +0 blowgun (72, 21, D) a +0 spear a +7 blowgun a spriggan corpse (72, 22, D) a curare-tipped needle a wolf skeleton (72, 26, D) a +0 ring mail of poison resistance (72, 27, D) an ornate deck of wonders (72, 29, D) a +0 trident (72, 32, D) an arrow (72, 33, D) an arrow (72, 36, D) an uncursed staff of summoning (72, 37, D) a bolt (still there?) a +2 ring of evasion (still there?) (73, 1, D) a book of Fire (73, 17, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 21, D) a curare-tipped needle (73, 26, D) a book of the Tempests (73, 27, D) a +4 scale mail of cold resistance (73, 29, D) a cursed -1 trident (73, 30, D) a sheep corpse (73, 36, D) the +4 rapier "Voat" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (73, 37, D) an uncursed staff of summoning