voshxx the Dungeon [Shop] Fadaac's Jewellery Shop the amulet of Activism {Gourm Dex+4} (590 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). an uncursed ring of protection from fire (325 gold) an uncursed ring of fire (325 gold) a +3 ring of evasion (273 gold) an uncursed ring of magical power (260 gold) the ring "Eneus" {rF- rC+ Dex+7} (516 gold) [ring of protection from cold] It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. a cursed amulet of inaccuracy (26 gold) the cursed ring "Eluix" {rF++ rC- Int-2 Stlth+} (218 gold) [ring of intelligence] It affects your intelligence (-2). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. the ring of Iwneaw {rPois rC+ Int+3 Dex+5 Stlth+} (890 gold) [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It protects you from poison. It makes you more stealthy. [Shop] Wibirr's Gadget Shoppe a wand of clouds (6) (540 gold) a wand of polymorph (7) (162 gold) a wand of enslavement (8) (180 gold) a wand of polymorph (7) (162 gold) a lightning rod (3/4) (720 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a phial of floods (49, 36, D) a +1 long sword of holy wrath (49, 37, D) an uncursed staff of poison (50, 24, D) a +2 chain mail of poison resistance (50, 25, D) a +1 scimitar of holy wrath (50, 26, D) 306 gold pieces (unseen) (50, 33, D) a bolt (still there?) 2 arrows (still there?) (50, 36, D) the cursed +1 robe "Jann" {Str+2} It affects your strength (+2). It has a curse placed upon it. (50, 37, D) a +2 ring of dexterity (51, 24, D) a lamp of fire (51, 33, D) 2 arrows (51, 36, D) the +4 quarterstaff of the Original Sin {holy, rElec rPois rC+ Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. (52, 25, D) 198 gold pieces (still there?) 198 gold pieces (still there?) (52, 30, D) 2 large rocks (52, 33, D) a large rock (53, 25, D) 216 gold pieces (still there?) 216 gold pieces (still there?) (53, 32, D) an arrow (53, 33, D) 2 large rocks (53, 36, D) a crystal ball of energy (53, 39, D) an uncursed staff of power an uncursed staff of air an uncursed staff of wizardry an uncursed staff of energy (54, 25, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (54, 26, D) 99 gold pieces (unseen) (54, 33, D) 2 bolts (still there?) a bolt (still there?) (60, 36, D) the cursed +0 leather armour of the Eagle {Str+3} It affects your strength (+3). It has a curse placed upon it. (60, 37, D) a +2 buckler of cold resistance (61, 16, D) an uncursed staff of summoning (61, 26, D) an uncursed staff of earth (61, 36, D) a +2 crystal plate armour (62, 0, D) a +1 rapier of speed (62, 1, D) a +2 pair of boots of stealth (62, 17, D) the +1 robe of Broken Taboos {rCorr} It provides partial protection from all sources of acid and corrosion. (62, 26, D) an uncursed staff of air (62, 27, D) a +2 shield of protection (62, 37, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (63, 10, D) a +0 vampiric hand axe (63, 16, D) a +2 shortbow of freezing (63, 17, D) an uncursed staff of air (63, 26, D) a book of Necromancy (63, 27, D) a +2 chain mail of fire resistance (63, 36, D) a +0 halberd of venom (64, 19, D) a phial of floods a wand of iceblast (10) a wand of scattershot (3) (64, 26, D) a +3 ring of intelligence (64, 27, D) a +5 flail of draining (65, 26, D) an uncursed staff of earth (67, 0, D) the cursed +0 leather armour "Nupun" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (68, 39, D) a +0 dagger a +0 robe (69, 36, D) a +2 robe of fire resistance (70, 9, D) a +0 trident (70, 10, D) a +0 trident a cursed ring of attention (70, 11, D) the +5 long sword "Codup" {venom, *Corrode +Blink rPois Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It protects you from poison. It lets you blink. It may corrode you when you take damage. (70, 36, D) a +0 pair of gloves of dexterity (70, 37, D) a +3 quarterstaff of protection (70, 39, D) a +3 scythe a +0 robe (71, 9, D) a cursed +0 trident 7 boomerangs (71, 10, D) a +0 trident 7 boomerangs (71, 11, D) a +0 trident (71, 18, D) a +4 short sword (71, 26, D) a book of Transfigurations (71, 27, D) a book of Flames (71, 36, D) an uncursed staff of conjuration (71, 37, D) a +0 robe an uncursed staff of death (71, 38, D) a +0 halberd a +0 robe (71, 40, D) a +0 robe (71, 41, D) a +1 flail of protection a +0 leather armour a +0 scimitar of flaming a +0 robe (72, 9, D) the cursed +0 pair of gloves of Puhoton {SInv} It lets you see invisible. It has a curse placed upon it. (72, 16, D) a +3 quarterstaff of speed (72, 17, D) a +0 scimitar (72, 18, D) a +0 war axe a +0 dire flail (72, 27, D) a +0 shortbow of freezing (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) a cursed staff of death (72, 40, D) a +0 giant spiked club a +0 short sword a +0 leather armour (72, 41, D) a +2 quarterstaff of chaos a +0 cloak (73, 16, D) an uncursed staff of death (73, 17, D) a book of Beasts (73, 27, D) the +1 dire flail of Causality {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (73, 36, D) a sack of spiders (73, 37, D) a +0 robe (74, 2, D) a +0 hand axe (74, 3, D) a +0 leather armour (74, 40, D) a crystal ball of energy a manual of Crossbows a manual of Unarmed Combat a manual of Bows (75, 1, D) an uncursed staff of poison