voshxx the Dungeon [Shop] Ulluitunt's Gadget Shop a fan of gales (600 gold) a crystal ball of energy (300 gold) a wand of digging (4) (240 gold) a wand of polymorph (11) (195 gold) a wand of digging (2) (180 gold) [Shop] Iddy's Gadget Shop a crystal ball of energy (300 gold) a lightning rod (2/4) (600 gold) a phial of floods (600 gold) a phantom mirror (450 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) the cursed +1 long sword "Ulonoa" {flame, +Inv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (35, 14, D) a +0 spear of freezing (35, 15, D) a +0 battleaxe of flaming (35, 28, D) a book of Misfortune (35, 29, D) a lamp of fire (36, 1, D) a +1 pair of gloves of archery (36, 4, D) a +0 mace a +0 leather armour (36, 14, D) the +10 long sword of Disintegration {vamp, *Corrode rPois rF+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (36, 15, D) the +3 hat of Xoapaunt {Str+4} It affects your strength (+4). (36, 28, D) the +1 robe of Insatiable Hunger {rF++ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It greatly protects you from fire. (36, 29, D) an uncursed staff of air (37, 0, D) a +0 scimitar (37, 2, D) a +0 glaive a +0 chain mail (37, 4, D) a +0 dagger a +0 robe (37, 5, D) a +0 war axe a +0 chain mail (37, 14, D) a sack of spiders (37, 15, D) the +5 falchion "Wydeinn" {freeze, rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (37, 28, D) a +1 dagger of draining (37, 29, D) the +8 chain mail of Weuplejo {MP+9 Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It affects your magic capacity (+9). (38, 1, D) a cursed staff of air (38, 4, D) a +1 bardiche a +0 plate armour a +0 double sword of draining a +0 chain mail (38, 6, D) a +0 giant spiked club (38, 15, D) a lightning rod (2/4) (38, 29, D) a +1 arbalest of flaming (39, 0, D) a +0 robe of fire resistance (39, 1, D) a +0 dagger (39, 3, D) a +0 whip (39, 5, D) a +0 giant spiked club a +0 trident of protection a +0 plate armour (39, 15, D) a +1 dire flail of holy wrath (39, 28, D) the ring "Butiofuc" {rF- Int+2 Dex+6 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It lets you see invisible. (39, 29, D) an uncursed ring of positive energy (40, 0, D) a +1 pair of boots of flying (40, 1, D) an uncursed staff of earth (40, 4, D) a +0 scimitar a +0 chain mail (40, 14, D) a book of Changes (40, 15, D) a cursed staff of fire (40, 28, D) a +5 morningstar of draining (40, 29, D) a +1 dagger of venom (41, 0, D) a +1 dagger of draining (41, 1, D) a +1 trident of holy wrath (41, 3, D) an uncursed staff of cold a +2 robe of fire resistance (41, 4, D) a +0 giant spiked club (41, 14, D) the Guide on Displaced Envenoming Spells Type Level a - Gell's Gravitas Translocation 3 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Malign Gateway Summoning/Translocation 7 (41, 15, D) a +2 great sword of draining (41, 23, D) an uncursed amulet of harm (41, 28, D) a fan of gales (41, 29, D) a crystal ball of energy (42, 1, D) a +3 great sword of holy wrath (42, 14, D) a fan of gales (42, 15, D) a +0 long sword of slicing (42, 28, D) a book of the Dragon (42, 29, D) a +2 ring mail of fire resistance (43, 29, D) an uncursed staff of air (44, 24, D) an uncursed staff of air (44, 28, D) an uncursed ring of see invisible (49, 0, D) a +0 hand axe (49, 12, D) an uncursed staff of summoning (49, 36, D) a +2 robe (49, 37, D) a +2 demon trident of flaming (50, 0, D) a +4 chain mail of poison resistance (50, 1, D) a +4 ring mail of fire resistance (50, 12, D) a Grand Grimoire (50, 14, D) an uncursed staff of power +5 gold dragon scales a +0 leather armour (50, 36, D) a +1 hand axe of venom (50, 37, D) a +1 leather armour of poison resistance (51, 1, D) a cursed amulet of inaccuracy (51, 2, D) a +0 robe (51, 8, D) a +0 animal skin a +1 war axe of venom (51, 13, D) a +5 long sword of draining (51, 25, D) a +0 longbow 19 arrows (51, 26, D) a +5 flail of draining a +0 arbalest a +0 arbalest 36 bolts (51, 36, D) a phial of floods (51, 37, D) the +5 whip "Inuilog" {protect, rC+ Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+7). It protects you from cold. (52, 0, D) a +1 scale mail of magic resistance (52, 1, D) a crystal ball of energy (52, 6, D) a +0 robe the +8 long sword of Jamev {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 12, D) a Young Poisoner's Handbook (52, 13, D) a +1 dagger of speed (52, 24, D) a +0 long sword of draining a +0 shortbow 24 arrows Cumuog's Handbook of Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 (52, 25, D) a crystal ball of energy (52, 26, D) a +0 arbalest 6 bolts (52, 27, D) 2 bolts (52, 29, D) a +0 arbalest the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (52, 31, D) 7 bolts 2 arrows (52, 32, D) 3 bolts (52, 33, D) a bolt (52, 36, D) a crystal ball of energy (52, 37, D) a fan of gales (53, 1, D) the +6 dagger of the Sneaky Orbs {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (53, 6, D) a +0 robe (53, 8, D) a +0 buckler a +0 robe a +3 rapier of venom (53, 12, D) a +0 dagger of holy wrath (53, 13, D) a phial of floods (53, 26, D) a +0 arbalest an uncursed staff of conjuration 12 bolts (53, 27, D) a bolt (53, 29, D) a +0 arbalest a +0 arbalest the +6 quarterstaff of Blind Justice {distort, Str-2 Int+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-2). It affects your intelligence (+4). It makes you more stealthy. 27 bolts (53, 31, D) a +0 arbalest 20 bolts a cursed ring of attention (53, 33, D) 4 bolts (53, 36, D) a +1 triple crossbow of freezing (53, 37, D) a +1 ring mail of cold resistance (54, 0, D) the Compendium of Toxins and Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dragon Form Transmutation 7 (54, 1, D) the +8 rapier "Ulaluw" {speed, +Inv MR- Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (54, 4, D) the ring "Ekky" {Fire Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. +5 fire dragon scales an uncursed staff of energy a +6 ring of strength a +6 ring of strength an uncursed ring of flight (54, 12, D) a crystal ball of energy (54, 13, D) a phial of floods (54, 24, D) the cursed +0 leather armour "Xiaguewn" {MR++ Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 25, D) a crystal ball of energy (54, 27, D) a +0 longbow 7 arrows (54, 30, D) a +0 arbalest 18 bolts a +2 robe of magic resistance (54, 33, D) a bolt (54, 36, D) a +2 falchion of protection (55, 0, D) a Young Poisoner's Handbook (55, 1, D) an uncursed staff of fire (55, 12, D) a book of Minor Magic (55, 13, D) a phial of floods (55, 33, D) 2 bolts (56, 4, D) a +0 robe the +8 quarterstaff "Citec" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (56, 33, D) 7 bolts (57, 4, D) a +0 animal skin a +2 rapier of venom (59, 36, D) the +12 arbalest "Modghuam" {elec, rC+ Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It protects you from cold. (59, 37, D) a +3 glaive of protection (60, 36, D) a lightning rod (2/4) (60, 37, D) the +6 halberd of Kismet {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (61, 0, D) a +0 trident (61, 3, D) a +0 trident the +6 fustibalus "Asiclet" {flame, rPois rC+++ Int+2 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. (61, 16, D) a +2 pair of gloves of strength (61, 26, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (61, 36, D) a +2 hand axe of freezing (61, 37, D) a +1 arbalest of flaming (62, 0, D) a +0 trident (62, 2, D) a +3 halberd of protection 6 boomerangs (62, 3, D) a +1 battleaxe of electrocution (62, 5, D) 2 throwing nets (62, 8, D) a +5 mace of crushing (62, 9, D) an uncursed staff of summoning (62, 16, D) a +1 spear of piercing (62, 17, D) a lightning rod (2/4) (62, 18, D) a +0 hand axe (62, 19, D) a +0 dagger (62, 26, D) a +4 arbalest of velocity (62, 27, D) an uncursed ring of protection from magic (62, 36, D) a +6 quarterstaff (63, 3, D) a +0 trident 5 boomerangs (63, 8, D) the cursed +1 short sword of Tahecka {holy, +Blink rPois rF- Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It lets you blink. It has a curse placed upon it. (63, 16, D) the cursed +0 pair of gloves of Distant Shores {Str+3} It affects your strength (+3). It has a curse placed upon it. (63, 18, D) a +0 club a +0 short sword (63, 20, D) a +0 battleaxe a +0 chain mail (63, 26, D) a phial of floods (63, 27, D) a +4 chain mail of fire resistance (63, 36, D) a +4 long sword of holy wrath (64, 16, D) a +2 scale mail of poison resistance (64, 17, D) a +1 robe of resistance (64, 26, D) an uncursed staff of energy (65, 18, D) a +0 flail (65, 26, D) a +2 chain mail of poison resistance (68, 0, D) a crystal ball of energy (70, 8, D) a +1 robe of fire resistance (70, 36, D) a +0 pair of gloves of dexterity (70, 37, D) a +2 plate armour of poison resistance (71, 8, D) the +7 fustibalus of the Last Places {freeze, rPois Str+2 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It lets you see invisible. It makes you more stealthy. (71, 16, D) the +3 scimitar of the Wraith {slice, rC+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from cold. (71, 17, D) a +0 pair of boots of stealth (71, 26, D) a +0 dagger (71, 27, D) an uncursed staff of cold (71, 31, D) a +6 scimitar of holy wrath a cursed +0 leather armour (71, 36, D) a +0 great sword of holy wrath (71, 37, D) a +5 hand axe of draining (71, 40, D) an uncursed staff of summoning (72, 17, D) the +4 spear of Gluttony {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (72, 21, D) a cursed -1 short sword a +0 robe a +0 buckler (72, 26, D) a +0 long sword (72, 27, D) an uncursed staff of cold (72, 29, D) a cursed -3 short sword (72, 32, D) 2 arrows (72, 36, D) a +1 plate armour of poison resistance (72, 37, D) the +10 demon trident of Watchfulness {venom, rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. (73, 17, D) an uncursed staff of power (73, 27, D) a +2 scale mail of cold resistance (73, 29, D) a +0 longbow a +0 short sword 8 arrows a +0 leather armour (73, 30, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 ring mail (73, 36, D) a +4 scale mail of fire resistance (73, 37, D) a +4 chain mail of cold resistance (74, 2, D) a +0 dagger (74, 3, D) a +0 club (75, 1, D) a +2 mace of crushing