voshxx the Dungeon (3, 4, D) 110 sling bullets (still there?) 113 sling bullets (still there?) 121 sling bullets (still there?) 125 sling bullets (still there?) 135 sling bullets (still there?) 145 sling bullets (still there?) 154 sling bullets (still there?) 159 sling bullets (still there?) 160 sling bullets (still there?) 167 sling bullets (still there?) 176 sling bullets (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a sack of spiders (61, 8, D) a book of Transfigurations (62, 0, D) the +0 leather armour of the Skies Above {rCorr Str+2} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (62, 8, D) a lightning rod (4/4) (62, 9, D) the +2 glaive of the Ecumenical Temple {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (63, 0, D) the +6 flail of Vastail {elec, rPois rC+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (63, 8, D) an uncursed staff of cold (67, 0, D) a book of Frost (68, 0, D) a phial of floods (69, 0, D) an uncursed amulet of guardian spirit (70, 8, D) a book of the Earth (70, 9, D) a +1 pair of gloves of archery (71, 8, D) a +2 leather armour of cold resistance (71, 16, D) a +5 fustibalus of velocity (71, 17, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 8, D) a +2 war axe of electrocution (72, 17, D) a book of Alchemy (72, 26, D) a lamp of fire (72, 27, D) a +2 ring mail of magic resistance (73, 1, D) an uncursed staff of poison (73, 17, D) a +0 plate armour of cold resistance (73, 26, D) an uncursed ring of fire (73, 27, D) the +5 hand axe "Dragonbane" {flame, Fragile rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (74, 2, D) a scorpion corpse (75, 1, D) the +7 broad axe of Debt {antimagic, rPois Int+5 Dex-5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (-5). It protects you from poison. It lets you see invisible.