voshxx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +3 rapier of draining (61, 16, D) the cursed +0 helmet of Pantheism {+Blink rElec Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (61, 26, D) a fan of gales (62, 0, D) an uncursed staff of conjuration (62, 1, D) an uncursed staff of summoning (62, 8, D) a book of Fire (62, 9, D) the Collected Works on Earthen Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 (62, 13, D) a +0 hunting sling of freezing (62, 16, D) the +3 scale mail of Sehuipo {+Blink +Inv Stlth+} It lets you turn invisible. It lets you blink. It makes you more stealthy. (62, 17, D) an uncursed staff of fire (62, 26, D) a +0 dagger (62, 27, D) a book of Beasts (63, 0, D) an uncursed staff of death (63, 16, D) a lamp of fire (63, 17, D) a +3 scale mail of cold resistance (63, 26, D) a +2 pair of gloves of strength (63, 27, D) a +0 long sword (63, 33, D) a large rock 3 bolts (64, 16, D) a +2 hand axe of chopping (64, 19, D) a +2 spear of venom (64, 26, D) an uncursed ring of stealth (64, 27, D) a +1 war axe (65, 26, D) a +6 quarterstaff of speed (67, 0, D) a +1 plate armour of cold resistance (68, 0, D) a book of Enchantments (69, 0, D) a +1 demon trident of venom (70, 8, D) an uncursed staff of energy (70, 9, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 8, D) a lightning rod (4/4) (71, 16, D) an uncursed staff of conjuration (71, 17, D) an uncursed ring of see invisible (71, 26, D) the +8 war axe "Puboajyl" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (71, 29, D) an uncursed staff of death (72, 8, D) a +2 rapier of speed (72, 9, D) a +1 long sword of holy wrath (72, 16, D) a +2 spear of venom (72, 17, D) a +1 shortbow of flaming (72, 26, D) a +0 glaive of venom (72, 27, D) a +3 scale mail of positive energy (73, 1, D) the Guide on Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (73, 16, D) a phial of floods (73, 17, D) an uncursed staff of fire (73, 26, D) a lightning rod (4/4) (75, 1, D) an uncursed ring of see invisible