Dungeon Sprint DCSS version 0.25-a0-435-g4b9beb1024 (webtiles) character file. Game seed: 933384711489027816, levelgen mode: deterministic 0 voshxx the Vexing (level 1, -5/13 HPs) Began as a Vampire Enchanter on Jan 27, 2020. Slain by a merfolk siren ... wielding a cursed -3 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (3 turns). voshxx the Vexing (Vampire Enchanter) Turns: 3, Time: 00:00:11 Health: -5/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were in the Dungeon. You were alive. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging * Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 10% 3 N/A Tukima's Dance Hex ###..... 10% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Flash Conj/Hex #..... 24% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. Okay, then. As you open the door, it creaks loudly! The merfolk siren hits you from afar with a cursed -3 spear!! Ouch! That really hurt! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 3 | D | Slain by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------