voshxx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 7 points (26 -> 33) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the Catalogue of Helpful Stolen Souls Spells Type Level Known a - Infusion Charms 1 no b - Pain Necromancy 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Animate Dead Necromancy 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Death Channel Necromancy 6 no (19, 1, D) a +4 plate armour of cold resistance (20, 0, D) a box of beasts (20, 1, D) a +6 falchion of distortion (21, 0, D) the Catalogue of Blistering Talismans Spells Type Level Known a - Song of Slaying Charms 2 no b - Shroud of Golubria Charms/Translocation 2 no c - Inner Flame Hexes/Fire 3 no d - Starburst Conjuration/Fire 6 yes (21, 1, D) an uncursed staff of power (22, 0, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (22, 1, D) a +1 shortbow of flaming (22, 6, D) a +0 ring mail (23, 0, D) an uncursed staff of cold (23, 1, D) a +2 quarterstaff of draining (23, 7, D) a +0 great mace of protection (unseen) (23, 8, D) a +0 great sword (unseen) (24, 0, D) an uncursed ring of ice (24, 1, D) the +10 plate armour of Zapuana {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 2 points (26 -> 28) (24, 7, D) a +3 sacred scourge of holy wrath (unseen) (25, 0, D) a book of Changes (25, 1, D) a +0 cloak of poison resistance (26, 0, D) an uncursed staff of summoning (26, 1, D) a +1 vorpal battleaxe (27, 0, D) an uncursed ring of protection from cold (27, 1, D) +0 ice dragon scales (28, 0, D) a sack of spiders (28, 1, D) a +2 morningstar of protection (29, 0, D) an uncursed staff of cold (29, 1, D) an uncursed amulet of regeneration (35, 0, D) a lightning rod (4/4) (35, 14, D) a +1 rapier of draining (35, 15, D) a scroll of fog (35, 29, D) a cursed staff of wizardry (36, 1, D) a +1 vorpal spear (36, 7, D) a javelin (36, 14, D) a sack of spiders (36, 28, D) a box of beasts (36, 29, D) a book of Callings (37, 1, D) a +2 quarterstaff of draining (37, 4, D) a +4 trident of protection (unseen) (37, 5, D) a sea snake corpse (skeletalised by now) (37, 14, D) an uncursed staff of wizardry (37, 15, D) an uncursed staff of air (37, 29, D) an uncursed ring of stealth (38, 0, D) an uncursed staff of conjuration (38, 1, D) the +1 cloak "Hicral" {rF++ Str+4 Dex-3 SInv} It affects your strength (+4). It affects your dexterity (-3). It greatly protects you from fire. It lets you see invisible. If you switch to wearing this armour, your AC will rise 2 points (26 -> 28) (38, 2, D) a +0 trident (38, 4, D) a +0 rapier (unseen) (38, 5, D) a +0 vorpal great sword (unseen) (38, 8, D) a water nymph corpse (skeletalised by now) (38, 14, D) a +3 halberd of venom (38, 15, D) a fan of gales (38, 19, D) a yak corpse (still there?) a lindwurm corpse (still there?) (38, 28, D) the +6 plate armour of Seukucehudgh {+Blink MR- Regen+} It affects your resistance to hostile enchantments. It lets you blink. It increases your rate of regeneration. If you switch to wearing this armour, your AC will fall 2 points (26 -> 24) (38, 29, D) the +4 rapier of Supt {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). (39, 0, D) a Fen Folio (39, 1, D) an uncursed staff of cold (39, 3, D) a +0 trident 4 boomerangs (39, 9, D) a javelin (39, 19, D) a komodo dragon skeleton a hippogriff skeleton a bullfrog skeleton (39, 28, D) an uncursed staff of death (39, 29, D) a +2 lajatang of protection (40, 0, D) a +2 plate armour of positive energy (40, 1, D) the cursed +0 pair of gloves "Ryadomak" {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC will rise 1 point (26 -> 27) It has a curse placed upon it. (40, 3, D) a +2 vorpal spear (unseen) (40, 4, D) a +2 antimagic rapier (unseen) (40, 5, D) a +3 trident of flaming a +0 robe (40, 14, D) an uncursed staff of poison (40, 15, D) a sack of spiders (40, 18, D) a blink frog corpse (40, 19, D) a spiny frog corpse (40, 28, D) an uncursed staff of power (40, 29, D) an uncursed staff of wizardry (41, 0, D) an uncursed staff of poison (41, 1, D) an uncursed amulet of magic regeneration (41, 4, D) a manticore corpse (skeletalised by now) (41, 7, D) a javelin (41, 14, D) an uncursed ring of magical power (41, 15, D) the Tome of Bewitchment Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Darkness Hexes 6 no (41, 18, D) a hippogriff corpse (41, 19, D) a crocodile corpse (41, 28, D) the Guide on Ashen Ice Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Ozocubu's Refrigeration Ice 6 no (41, 29, D) an uncursed staff of power (42, 0, D) an uncursed staff of power (42, 1, D) an uncursed staff of energy (42, 14, D) a sack of spiders (42, 15, D) a +1 morningstar of holy wrath (42, 19, D) a yak corpse (42, 28, D) a +1 morningstar of protection (42, 29, D) a book of Flames (42, 34, D) a +0 battleaxe (43, 2, D) a snapping turtle corpse (skeletalised by now) (43, 14, D) a +3 chain mail of magic resistance (43, 15, D) a book of Dreams (43, 28, D) the +2 hunting sling of Moral Flaws {venom, +Inv rC+ Str-4 SInv} It poisons the ammo it fires. It affects your strength (-4). It protects you from cold. It lets you see invisible. It lets you turn invisible. (43, 29, D) a +2 vorpal long sword (44, 28, D) the +2 helmet of the Trilobite {rPois rF++ rN+ Int+2} It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will rise 3 points (26 -> 29) (48, 42, D) a +0 glaive (49, 0, D) a +2 vorpal great mace (49, 1, D) a book of Alchemy (49, 5, D) a +0 battleaxe (unseen) (49, 24, D) a +2 halberd of holy wrath (49, 36, D) a +2 battleaxe of electrocution (49, 37, D) the +1 glaive "Vengus" {pain, Str+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). (50, 0, D) an uncursed staff of death (50, 1, D) an uncursed ring of flight (50, 4, D) a +0 trident (unseen) (50, 12, D) a +0 long sword (50, 13, D) Dulucea's Guide on Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Inner Flame Hexes/Fire 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Ignition Fire 8 yes (50, 15, D) a +0 short sword (unseen) (50, 24, D) a book of Burglary (50, 25, D) a book of Changes (50, 36, D) a +1 morningstar of protection (50, 37, D) an uncursed staff of cold (50, 41, D) (unseen) (51, 0, D) a book of Power (51, 1, D) a +0 vorpal shortbow (51, 3, D) a +0 flail (unseen) (51, 12, D) a book of Unlife (51, 13, D) a +4 trident of venom (51, 15, D) a +0 mace a +0 chain mail (51, 16, D) a +0 giant spiked club (51, 27, D) a +0 trident (unseen) (51, 29, D) a +4 mace (51, 30, D) a +0 glaive (51, 36, D) a lightning rod (4/4) (51, 37, D) a +1 vampiric spear (52, 12, D) a +1 scale mail of fire resistance (52, 13, D) a book of Maledictions (52, 15, D) a +0 battleaxe a +0 chain mail (52, 16, D) 2 large rocks (52, 17, D) a large rock (52, 24, D) the Papyrus of Boosts Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Swiftness Charms/Air 2 no d - Deflect Missiles Charms/Air 6 yes e - Ring of Flames Charms/Fire 7 yes (52, 25, D) Sumod's Reference Book on Darkness Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Animate Dead Necromancy 4 no c - Dispel Undead Necromancy 4 no d - Excruciating Wounds Charms/Necromancy 5 no (52, 27, D) a +0 trident (52, 36, D) a sack of spiders (52, 37, D) a +0 plate armour of cold resistance (53, 0, D) a +2 vorpal mace (53, 1, D) a lightning rod (4/4) (53, 4, D) an uncursed staff of air (unseen) (53, 6, D) a +0 robe (53, 12, D) a +0 glaive (53, 13, D) +2 steam dragon scales (53, 15, D) a +1 scimitar of freezing a +0 plate armour (53, 16, D) a +0 great mace a +0 chain mail a +0 battleaxe a +0 chain mail (53, 17, D) a cursed +0 short sword (unseen) (53, 24, D) a crystal ball of energy (53, 25, D) a +0 ring mail of magic resistance (53, 36, D) an uncursed staff of wizardry (53, 37, D) the cursed +0 chain mail "Famare" {rF+} It protects you from fire. If you switch to wearing this armour, your AC will fall 11 points (26 -> 15) It has a curse placed upon it. (54, 0, D) a +2 trident of protection (54, 1, D) a sack of spiders (54, 13, D) an uncursed staff of energy (54, 16, D) a +0 scimitar (unseen) (54, 24, D) a sack of spiders (54, 25, D) an uncursed ring of protection from cold (54, 36, D) a +3 glaive of venom (55, 1, D) a cursed ring of attention (55, 12, D) the +5 hand crossbow of Punishment {elec, +Inv Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It lets you turn invisible. (55, 13, D) a book of Minor Magic (55, 17, D) a +0 hand axe (unseen) (55, 24, D) a Fen Folio (58, 39, D) a +1 dagger of holy wrath (unseen) (59, 36, D) a +2 lajatang of speed (59, 37, D) an uncursed staff of energy (59, 40, D) 2 large rocks (60, 37, D) a +2 quarterstaff of pain (60, 39, D) a +0 dire flail (unseen) (60, 40, D) a +2 great mace of holy wrath a +0 chain mail (61, 0, D) a +3 leather armour of positive energy (61, 3, D) a +5 demon blade (unseen) (61, 8, D) +0 fire dragon scales (61, 16, D) an uncursed staff of earth (61, 26, D) a +1 pair of gloves of dexterity (61, 37, D) a +2 war axe of venom (61, 40, D) a +0 great sword a +3 arbalest of freezing a +0 chain mail (62, 0, D) the +1 scale mail "Taylargh" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. If you switch to wearing this armour, your AC will fall 13 points (26 -> 13) (62, 1, D) a +0 dire flail (62, 4, D) a +0 scale mail a +0 great mace a +0 ring mail (62, 5, D) 2 bolts (62, 8, D) Sif Muna's Disquisition on Spatial Protection Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Recall Summoning/Translocation 3 no d - Deflect Missiles Charms/Air 6 yes e - Controlled Blink Translocation 8 no (62, 9, D) a +1 vampiric morningstar (62, 16, D) an uncursed ring of stealth (62, 17, D) a +1 pair of boots of running (62, 26, D) a fan of gales (62, 27, D) a Necronomicon (62, 36, D) a phantom mirror (62, 37, D) a book of the Tempests (62, 39, D) a +0 bardiche (unseen) (62, 40, D) a +2 halberd (unseen) (63, 4, D) a +0 arbalest 15 bolts (63, 8, D) a +2 helmet of intelligence (63, 15, D) an arrow (63, 16, D) a book of Necromancy (63, 17, D) a book of Annihilations (63, 22, D) an arrow (63, 26, D) an uncursed staff of fire (63, 27, D) a lamp of fire (63, 36, D) an uncursed ring of protection from fire (63, 37, D) the ring of Pantheism {rCorr Int+4 Dex+3 SInv} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+3). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (64, 16, D) a +0 dagger (64, 17, D) a sack of spiders (64, 27, D) the +3 ring mail of the End {+Fly MR- Regen+ Stlth+} It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will fall 12 points (26 -> 14) (64, 31, D) an uncursed staff of fire (69, 0, D) an uncursed staff of cold (69, 36, D) +2 ice dragon scales (70, 8, D) a manual of Conjurations (70, 9, D) a +2 plate armour of fire resistance (70, 10, D) a +0 rapier (unseen) (70, 36, D) a book of Party Tricks (70, 37, D) a +2 rapier of venom (71, 8, D) a +0 dagger (71, 9, D) a cursed -1 rapier a +0 scale mail (71, 10, D) an uncursed staff of energy a +0 robe (71, 11, D) a cursed -3 short sword a +0 chain mail (71, 16, D) a ration (71, 17, D) a +0 whip of flaming (71, 26, D) a +4 trident of venom (71, 27, D) the +3 great mace "Gonas" {pain, rF+ Str+6 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (-2). It protects you from fire. (71, 36, D) a +0 leather armour of magic resistance (71, 37, D) an uncursed staff of energy (72, 9, D) a +1 leather armour of fire resistance (72, 16, D) a +3 hunting sling of freezing (72, 17, D) a ration (72, 21, D) an arrow (72, 22, D) an arrow (72, 26, D) an uncursed staff of conjuration (72, 27, D) a book of Battle (72, 30, D) 5 large rocks (72, 36, D) an uncursed staff of fire (72, 37, D) a box of beasts (73, 1, D) a box of beasts (73, 16, D) a +0 short sword (73, 17, D) a +0 short sword of flaming (73, 26, D) a +0 scythe of freezing (73, 30, D) a +0 trident (unseen) (73, 36, D) an uncursed ring of flight (73, 37, D) the +1 ring mail "Seleng" {+Fly rPois Str-3 SInv} It affects your strength (-3). It protects you from poison. It lets you see invisible. It lets you fly. If you switch to wearing this armour, your AC will fall 14 points (26 -> 12)