Dungeon Sprint DCSS version 0.25-a0-860-gf695395b5c (webtiles) character file. Game seed: 1587861605466160448, levelgen mode: deterministic 25 voshxx the Skirmisher (level 2, -2/25 HPs) Began as a Mummy Fighter on Apr 29, 2020. Slain by an ogre ... wielding a +0 giant spiked club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (171 turns). voshxx the Skirmisher (Mummy Fighter) Turns: 171, Time: 00:00:15 Health: -2/25 AC: 6 Str: 19 XL: 2 Next: 82% Magic: 2/2 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 11 Spells: 1/1 levels left rFire x . . SeeInvis . e - +2 dagger (drain) rCold + . . Gourm . c - +0 kite shield rNeg + + + Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword e - a +2 dagger of draining (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls d - a scroll of blinking Skills: + Level 4.2 Fighting + Level 2.5 Long Blades + Level 3.3 Armour + Level 0.1 Dodging + Level 3.5 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You have reached level 2! Things that are here: a +2 dagger of draining; a +0 ring mail You start resting. HP restored. Things that are here: a +2 dagger of draining; a +0 ring mail e - a +2 dagger of draining You sense an unholy aura. e - a +2 dagger of draining (weapon) You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. You hit the ogre. You drain the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club! You hit the ogre. You drain the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'[.#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Mummy Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed Ijyb 28 | D | Killed Ijyb 28 | D | Reached skill level 4 in Fighting 28 | D | Reached XP level 2. HP: 14/25 MP: 2/2 168 | D | Noticed an ogre 171 | D | Slain by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Long Blades | 2 | 2.5 Armour | 3 | 3.3 Shields | 3 | 3.5 Dodging | | 0.1 Action || total -------------------------++------- Melee: Long sword || 25 Dagger || 2 Armor: Scale mail || 9 Dodge: Dodged || 6 Block: Kite shield || 9 Rpst.: Long sword || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------