Dungeon Sprint DCSS version bcrawl-1.22 (webtiles) character file. Game seed: 14400595456419978250 25 voshxx the Caller (level 2, -7/20 HPs) Began as a Djinni Summoner on May 20, 2020. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:53 (91 turns). voshxx the Caller (Djinni Summoner) Turns: 91, Time: 00:00:53 Health: -7/20 AC: 2 Str: 10 XL: 2 Next: 82% Magic: 3/6 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands b - a wand of polymorph (3) Scrolls c - a scroll of summoning j - a scroll of blinking Potions d - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles e - a ration {!d} i - 2 chunks of flesh Skills: * Level 2.6 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 6.5 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 2% 1 None b - Call Imp Summ ####.. 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ####.... 5% 3 ###.... Summon Ice Beast Ice/Summ ###..... 47% 4 ####... Summon Lightning Spire Summ/Air ###..... 82% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Unknown command. Your shadow imp hits the ogre. Unknown command. Your shadow imp hits the ogre. There is an open door here. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club! The ogre hits your shadow imp with a +0 giant club! Your shadow imp dies! You hit the ogre. The ogre is lightly wounded. Your shadow imp gestures at the ogre. The ogre struggles to resist. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#5)'..# #..'..#..+ #.5#### +# #..# #.O# #.@# #⌠⌠# #### You could see an ogre and a friendly shadow imp. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Djinni Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 2 | D | Noticed Ijyb 21 | D | Killed Ijyb 21 | D | Reached skill level 6 in Summonings 21 | D | Reached XP level 2. HP: 20/20 MP: 4/6 81 | D | Learned a level 2 spell: Call Imp 81 | D | Noticed an ogre 91 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Summonings | 6 | 6.5 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 18 Cast: Call Imp || 2 Use: Potion || 1 Dodge: Dodged || 4