Dungeon Sprint DCSS version 0.26-a0-501-g57170428f2 (webtiles) character file. Game seed: 338649723676749087 0 voshxx the Firebug (level 1, -2/16 HPs) Began as an Ogre Fire Elementalist on Aug 7, 2020. Slain by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:24 (21 turns). voshxx the Firebug (Ogre Fire Elementalist) Turns: 21, Time: 00:00:25 Health: -2/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 1/3 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . NoTele + (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.4 Stealth * Level 2.4 Spellcasting * Level 0.8 Conjurations * Level 2.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire #... 10% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire #....... 28% 3 Inner Flame Hex/Fire #....... 34% 3 Sticky Flame Conj/Fire #....... 67% 4 Fireball Conj/Fire #......... 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you but does no damage. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! You die... ## #+###.## ##.##...# +.<.'@# ##.##.m.# #+###.## ## You could see a merfolk siren (mesmerising). Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | voshxx the Ogre Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed a merfolk siren 21 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Foxfire || 2 Use: Potion || 1 Armor: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts