Dungeon Sprint DCSS version 0.26-a0-501-g57170428f2 (webtiles) character file.

Game seed: 10529519217164373420

0 voshxx the Firebug (level 1, -4/16 HPs)
             Began as an Ogre Fire Elementalist on Aug 7, 2020.
             Slain by a worm (10 damage)
             ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure").
             The game lasted 00:00:14 (17 turns).

voshxx the Firebug (Ogre Fire Elementalist)           Turns: 17, Time: 00:00:15

Health: -4/16      AC:  3    Str: 11    XL:     1   Next: 0%
Magic:  3/3        EV: 10    Int: 16    God:    
Gold:   0          SH:  0    Dex:  9    Spells: 3/4 levels left

rFire    . . .     SeeInvis .   (no weapon)
rCold    . . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   a - +0 robe
rPois    .         Reflect  .   (helmet restricted)
rElec    .         Harm     .   (no cloak)
rCorr    .         NoTele   +   (gloves unavailable)
MR       .....                  (boots unavailable)
Stlth    +.........             (no amulet)
HPRegen  0.05/turn              (no ring)
MPRegen  0.08/turn              (no ring)

@: berserk cooldown, slowed, very slow
A: large, unfitting armour, tough skin 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 h - a scroll of blinking
Potions
 c - a potion of curing
 d - a potion of heal wounds
 e - a potion of haste
 f - 2 potions of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.4 Stealth
 * Level 2.4 Spellcasting
 * Level 0.8 Conjurations
 * Level 2.6 Fire Magic


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level
a - Foxfire               Conj/Fire      #...         10%         1    

Your spell library contained the following spells:

 Spells                   Type           Power        Failure   Level
 Conjure Flame            Conj/Fire      #.......     28%         3    
 Inner Flame              Hex/Fire       #.......     34%         3    
 Sticky Flame             Conj/Fire      #.......     67%         4    
 Fireball                 Conj/Fire      #.........   95%         5    


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have tough skin. (AC +1)


Message History

You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You feel a strong urge to attack something.
You barely miss the worm.
You punch the worm!
The worm is heavily wounded.
You barely miss the worm.
The worm is heavily wounded.
The worm bites you.
You barely miss the worm.
The worm is heavily wounded.
You barely miss the worm.
The worm is heavily wounded.
You are no longer berserk.
You are exhausted.
You feel yourself slow down. The worm bites you!
Ouch! That really hurt!
You die...

    ##
##  .##
#.# ..#
 #w#w#  #
  #w#  .##
 ##@##.w.#
 +.<.+#
 ##.##$w.#
  #+#  .##
        #


You could see 3 worms.

Vanquished Creatures (others)
  A crocodile (D)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | voshxx the Ogre Fire Elementalist began the quest for the
                  | Orb.
     0 | D        | Reached XP level 1. HP: 16/16 MP: 3/3
     1 | D        | Noticed a tyrant leech
     1 | D        | Noticed a tyrant leech
    15 | D        | Killed a crocodile
    17 | D        | Slain by a worm

Illustrated notes

Levels and vault maps discovered:
D:        the_violet_keep_of_menkaure [sprint2_stairs_cluster_1,
          sprint2_shoproom, sprint2_temple, sprint2_basic_supplies,
          sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_7,
          sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1,
          sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1,
          sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1,
          sprint2_sniper_area_1, sprint2_heavy_combat_area_1,
          sprint2_mutation_trap_area_1, sprint2_forest_area_1,
          sprint2_light_combat_area_1, sprint2_behind_water_1,
          sprint2_near_end_vault_1]

Action                   || total
-------------------------++-------
Melee: Unarmed           ||     8
  Use: Potion            ||     1
Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     13 |     13 |      0 |      0 |      0 |   1 |   13.0 |
       Dungeon |     13 |     13 |      0 |      0 |      0 |   1 |   13.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 13 daAuts